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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6197651" data-attributes="member: 17106"><p>Then, if a player action makes a scene boring or removes the conflict, I think you'd be well justified in using the means at your disposal to either preserve the genre atmosphere you want, or add in a new element that creates the desired conflict.</p><p></p><p>Okay. That is a legitimate difference and I'm probably less concerned with the "on screen" than you are.</p><p></p><p>I think that if magic is so powerful, it certainly does have the power to be used defensively.</p><p></p><p>If you want to set a different baseline than I do as to how effectively you feel that purpose is served, you're welcome to. If single actors do have that much power (regardless of whether or not they are PCs) and ostensibly important NPCs don't, that likely puts an anarchistic bent on the campaign world. After all, if anyone can just teleport into a treasury and walk away with a full load of gold, there likely is no treasury. If the king isn't mind-blanked and protected by an army of wizards, he's not likely to stay a king very long. If you're trying to emulate a genre in which magic is less powerful than it is in D&D (which is pretty much anything, really), then D&D needs to be modified to get you there.</p><p></p><p>I think you probably care at least enough about world-building to realize all this. However, power to the people is a viable style, and it certainly does have conflict.</p><p></p><p>In the absence of the big NPCs regularly having countermeasures to most common tactics, the meaning of the word "balance" definitely changes.</p><p></p><p>If I understand correctly, your issue here is that hit points unfairly penalize the martial types?</p><p></p><p>If you're saying that spellcasters being able to bypass hp and noncasters not being able to do that is a problem, then I'm inclined to agree.</p><p></p><p>Hear, hear. Not liking one set of changes is not to be confused with close-mindedness. I'm up for change, just not the kind that makes magic and not magic "power sources" of equal scope.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6197651, member: 17106"] Then, if a player action makes a scene boring or removes the conflict, I think you'd be well justified in using the means at your disposal to either preserve the genre atmosphere you want, or add in a new element that creates the desired conflict. Okay. That is a legitimate difference and I'm probably less concerned with the "on screen" than you are. I think that if magic is so powerful, it certainly does have the power to be used defensively. If you want to set a different baseline than I do as to how effectively you feel that purpose is served, you're welcome to. If single actors do have that much power (regardless of whether or not they are PCs) and ostensibly important NPCs don't, that likely puts an anarchistic bent on the campaign world. After all, if anyone can just teleport into a treasury and walk away with a full load of gold, there likely is no treasury. If the king isn't mind-blanked and protected by an army of wizards, he's not likely to stay a king very long. If you're trying to emulate a genre in which magic is less powerful than it is in D&D (which is pretty much anything, really), then D&D needs to be modified to get you there. I think you probably care at least enough about world-building to realize all this. However, power to the people is a viable style, and it certainly does have conflict. In the absence of the big NPCs regularly having countermeasures to most common tactics, the meaning of the word "balance" definitely changes. If I understand correctly, your issue here is that hit points unfairly penalize the martial types? If you're saying that spellcasters being able to bypass hp and noncasters not being able to do that is a problem, then I'm inclined to agree. Hear, hear. Not liking one set of changes is not to be confused with close-mindedness. I'm up for change, just not the kind that makes magic and not magic "power sources" of equal scope. [/QUOTE]
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