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*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Hussar" data-source="post: 6197679" data-attributes="member: 22779"><p>I complained about this before. People had taken pretty minor corner cases (the King has ordered no interruptions on pain of death etc) and tried to claim that players should always take any fiat decision by the DM to ignore the mechanics as always based on some in game element that the players don't know about.</p><p></p><p>To me, I don't see the point of adding to all this corner case stuff. The players want to see the king. They talk to the Chamberlain to see the king. Straightforward. But the DM doesn't want the players doing that, so, he c-blocks the group by fiat. Pure DM force. And then the DM justifies himself afterwards by saying that there's some in game rationale for why things don't work. </p><p></p><p>Yeah, no thanks. If you don't want me to do something, just tell me. I'm a big boy. I'll accept that. Being frustrated by DM's trying to protect their precious scenarios is far, far more common, IME, than not.</p><p></p><p></p><p></p><p>Meh, don't play with jerks. Seems pretty straightforward to me.</p><p></p><p>Again, being able to stop jerks is a pretty basic function of the group, not the DM. And, generally, one bad player won't harm the game anywhere near as much as a bad DM.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6197679, member: 22779"] I complained about this before. People had taken pretty minor corner cases (the King has ordered no interruptions on pain of death etc) and tried to claim that players should always take any fiat decision by the DM to ignore the mechanics as always based on some in game element that the players don't know about. To me, I don't see the point of adding to all this corner case stuff. The players want to see the king. They talk to the Chamberlain to see the king. Straightforward. But the DM doesn't want the players doing that, so, he c-blocks the group by fiat. Pure DM force. And then the DM justifies himself afterwards by saying that there's some in game rationale for why things don't work. Yeah, no thanks. If you don't want me to do something, just tell me. I'm a big boy. I'll accept that. Being frustrated by DM's trying to protect their precious scenarios is far, far more common, IME, than not. Meh, don't play with jerks. Seems pretty straightforward to me. Again, being able to stop jerks is a pretty basic function of the group, not the DM. And, generally, one bad player won't harm the game anywhere near as much as a bad DM. [/QUOTE]
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