Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadence" data-source="post: 6197726" data-attributes="member: 6701124"><p>Ok... I feel like this must be overstating things, but I can't pinpoint where:</p><p></p><p>Won't a skilled DM in 4e have designed the encounter so that they will roughly know how weakened a party of experienced players will be after engaging in it and have the danger the party will be in so well predicted that there are rarely surprises? Thus, no conceptions about how the encounter will work out are needed -- the most crucial conceptions will have been built in. </p><p></p><p></p><p></p><p>The 1e PHB has things that show the players have some control... but being able to buy equipment outside of the session and plan in advance how to deal with the threats revealed last time doesn't seem to be on the same level as what is given to the DM. "When <strong>you build your campaign</strong> you will tailor it to suit your personal tastes. In the heat of play it will slowly evolve in a compound of your personality and those of better participants". The players are there to "learn the wonders and face the perils you have devised for them." "They begin as less than pawns..." And the DM is warned that players "will attempt to take the game out of your hands and mold it to his or her ends. To satisfy this natural desire is a death warrant to a campaign...".</p><p></p><p>And even in the PHB there are things such as "Details as to your appearance, your body proportions, and your history can be produced by you or the Dungeon Master." After mentioning that the DM builds the world the players are told they can "help immeasurably by participating, by letting the referee know that you appreciate his or her efforts, and by playing well and in a sportsmanly fashion." "THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN. ... the players add color and details..." When designing their characters "[t]he Dungeon master may have restrictions as to which races are allowed..." And the player isn't even the final decider in their equipment, for when purchasing them "[a]s in most dealings, the buyer should always beware. Things may be as they appear or they might be otherwise."</p><p></p><p>/partly tongue-in-cheek/ Given that the DMG also says the players shouldn't read it... aren't the contents of the DMG and PHB also consistent with Gygax only wanting the players to have the illusion of agency? ;-)</p></blockquote><p></p>
[QUOTE="Cadence, post: 6197726, member: 6701124"] Ok... I feel like this must be overstating things, but I can't pinpoint where: Won't a skilled DM in 4e have designed the encounter so that they will roughly know how weakened a party of experienced players will be after engaging in it and have the danger the party will be in so well predicted that there are rarely surprises? Thus, no conceptions about how the encounter will work out are needed -- the most crucial conceptions will have been built in. The 1e PHB has things that show the players have some control... but being able to buy equipment outside of the session and plan in advance how to deal with the threats revealed last time doesn't seem to be on the same level as what is given to the DM. "When [B]you build your campaign[/B] you will tailor it to suit your personal tastes. In the heat of play it will slowly evolve in a compound of your personality and those of better participants". The players are there to "learn the wonders and face the perils you have devised for them." "They begin as less than pawns..." And the DM is warned that players "will attempt to take the game out of your hands and mold it to his or her ends. To satisfy this natural desire is a death warrant to a campaign...". And even in the PHB there are things such as "Details as to your appearance, your body proportions, and your history can be produced by you or the Dungeon Master." After mentioning that the DM builds the world the players are told they can "help immeasurably by participating, by letting the referee know that you appreciate his or her efforts, and by playing well and in a sportsmanly fashion." "THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN. ... the players add color and details..." When designing their characters "[t]he Dungeon master may have restrictions as to which races are allowed..." And the player isn't even the final decider in their equipment, for when purchasing them "[a]s in most dealings, the buyer should always beware. Things may be as they appear or they might be otherwise." /partly tongue-in-cheek/ Given that the DMG also says the players shouldn't read it... aren't the contents of the DMG and PHB also consistent with Gygax only wanting the players to have the illusion of agency? ;-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top