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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Campbell" data-source="post: 6197783" data-attributes="member: 16586"><p>I am deeply skeptical of the contention that command and control leadership is the most effective way to manage a group, especially a small group. Not only does it fly in the face of most quality organizational research coming out of places like the Harvard Business School, it is also contrary to recent business success stories like Zara and Costco. Cross functional teams, distributed decision making, and increased autonomy are becoming the norm - not the exception. It also flies in the face of the effective managers and NCOs I have known. When you invest in people, communicate with them, and promote a sense of ownership you might be surprised by the results.</p><p></p><p>In my experience bad actors thrive in an environment where they do not bear any real responsibility for outcomes. It's easy to trot out that overpowered build of the week or to be just 'playing your character' when the group dynamics are such that you have no accountability for impact of your decisions. When you are forced to own your decisions it's not so easy.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6197783, member: 16586"] I am deeply skeptical of the contention that command and control leadership is the most effective way to manage a group, especially a small group. Not only does it fly in the face of most quality organizational research coming out of places like the Harvard Business School, it is also contrary to recent business success stories like Zara and Costco. Cross functional teams, distributed decision making, and increased autonomy are becoming the norm - not the exception. It also flies in the face of the effective managers and NCOs I have known. When you invest in people, communicate with them, and promote a sense of ownership you might be surprised by the results. In my experience bad actors thrive in an environment where they do not bear any real responsibility for outcomes. It's easy to trot out that overpowered build of the week or to be just 'playing your character' when the group dynamics are such that you have no accountability for impact of your decisions. When you are forced to own your decisions it's not so easy. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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