Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6197791" data-attributes="member: 6681948"><p>He has decided that he has this one skill, so that one skill should be the solution every time. Sometimes, that one skill is not the solution. Sometimes, the means to resolve the challenge is not obvious and staring you in the face.</p><p></p><p></p><p></p><p>So what is the motivation of thematic heft of the PC's wishing to see the King? The fact that all of the events from character creation to arrival at the King's Court to see the chamberlain has not been spelled out in detail does not mean the encounter is meaningless, random fluff. Perhaps the theme is the Right of Kings, and of the Nobility, so the Chamberlain is, thematically, not going to let a bunch of commoners chat their way in to see the King.</p><p></p><p></p><p></p><p>I'd suggest the clear math of 4e encounter design which you have described suggests that you already have a pretty clear conception of how the situation will resolve by virtue of building the encounter to a certain level of challenge. You are pretty confident, for example, that the PC's will win - you can't envision a TPK arising. When, once, it did you overrode those results to enable the characters to survive. That seems like a preconceived expectation of the outcome, and an override of the mechanics to produce it.</p><p></p><p></p><p></p><p>So he is to hand the answers to you on a silver platter. OK, so let's assume he tells you exactly that. Is it true, or is he lying to get rid of you? Should the player, and through him the character, know with certainty whether his check was successful or a failure? I see no reason he should.</p><p></p><p>But I get the sense that, in your preferred game, the players should have omniscience over the entire game world. Not the game I want to play in, frankly. Let my character learn the answers through play. I am satisfied to learn them along with him, rather than play a character burning with desire to learn the secrets of the world while already knowing them as a player.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6197791, member: 6681948"] He has decided that he has this one skill, so that one skill should be the solution every time. Sometimes, that one skill is not the solution. Sometimes, the means to resolve the challenge is not obvious and staring you in the face. So what is the motivation of thematic heft of the PC's wishing to see the King? The fact that all of the events from character creation to arrival at the King's Court to see the chamberlain has not been spelled out in detail does not mean the encounter is meaningless, random fluff. Perhaps the theme is the Right of Kings, and of the Nobility, so the Chamberlain is, thematically, not going to let a bunch of commoners chat their way in to see the King. I'd suggest the clear math of 4e encounter design which you have described suggests that you already have a pretty clear conception of how the situation will resolve by virtue of building the encounter to a certain level of challenge. You are pretty confident, for example, that the PC's will win - you can't envision a TPK arising. When, once, it did you overrode those results to enable the characters to survive. That seems like a preconceived expectation of the outcome, and an override of the mechanics to produce it. So he is to hand the answers to you on a silver platter. OK, so let's assume he tells you exactly that. Is it true, or is he lying to get rid of you? Should the player, and through him the character, know with certainty whether his check was successful or a failure? I see no reason he should. But I get the sense that, in your preferred game, the players should have omniscience over the entire game world. Not the game I want to play in, frankly. Let my character learn the answers through play. I am satisfied to learn them along with him, rather than play a character burning with desire to learn the secrets of the world while already knowing them as a player. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top