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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="LostSoul" data-source="post: 6197792" data-attributes="member: 386"><p>I'm not sure I understand you here. Do you find NPCs who have justifiable in-game reasons to block your PCs frustrating? Or is it only that you find them frustrating when the DM is using the NPCs to force the PCs back "on script"? If the latter, what do you consider "on script"?</p><p></p><p>I think that, if you came into a town where the king was holed up like this, I'd have the chamberlain/castellan say, "The king is not accepting any visitors, and will not be for the near future." Then I'd make it clear that this is strange, kings do need to see visitors, so there's something up (either through an NPC or just by telling you that your PCs know this is strange in this game world). Erm, I'd probably make a reaction roll first for the chamberlain, then do the above, and go through standard action resolution if warranted by your PC's actions.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6197792, member: 386"] I'm not sure I understand you here. Do you find NPCs who have justifiable in-game reasons to block your PCs frustrating? Or is it only that you find them frustrating when the DM is using the NPCs to force the PCs back "on script"? If the latter, what do you consider "on script"? I think that, if you came into a town where the king was holed up like this, I'd have the chamberlain/castellan say, "The king is not accepting any visitors, and will not be for the near future." Then I'd make it clear that this is strange, kings do need to see visitors, so there's something up (either through an NPC or just by telling you that your PCs know this is strange in this game world). Erm, I'd probably make a reaction roll first for the chamberlain, then do the above, and go through standard action resolution if warranted by your PC's actions. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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