Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6197848" data-attributes="member: 22779"><p>At the end of the day, I just want the mechanics to work, out of the box, with as little input from me as the GM. </p><p></p><p>And, let's be fair here, 3e does do exactly that, within a fairly broad band of levels. By and large, the caster divide isn't all that much of an issue until double digit levels. No one really bitches about 5th level wizards, at least, not seriously. It's not until you get into the high levels that this really becomes a real issue. </p><p></p><p>So, for most groups, this never becomes an issue. I feel fairly confident in saying that the majority of groups out there play from 1st to 12th level and rarely beyond. I mean, Wicht, Ahn and N'raac, what percentage of your games go beyond 12th level? 10%? 20? I'd say that most groups fall into that range.</p><p></p><p>For at least one piece of evidence, I'd point to 3e PrC's. There's a reason that you don't see a splatbook of PrC's that require 12th level characters to start. That's a recipe for a splat that's going to sit on the store shelves for a long time. The vast majority of PrC's start at about 6th level, meaning that you get to progress most if not all the way through the PrC by the time the campaign ends. Works quite well.</p><p></p><p>The point about charming the chamberlain isn't that the player wants an auto success. That's not the issue. The problem is, the non-caster has one option for getting past the chamberlain (at least one that has any chance of success, I suppose he could try to kill his way to the top <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) and that's diplomacy. The casters get everything the non-casters get, plus they get the option of spells.</p><p></p><p>And the same is true for virtually every single aspect of the game. There's very little the fighter or thief can do that the casters flat out cannot while there are a host of things the cleric and wizard can do that the fighter or thief simply never can. Damage? Hey, I've got lots of damaging spells plus Save or Die spells that are even better. Exploration? Your thief cannot possibly compete with my Arcane Eye and various divinations. </p><p></p><p>That's the basic issue for me. The presence of so many of the spells in the caster's spell lists are game changing. As the levels progress, the game changes further and further, while, the non-casters are largely playing the same game from day 1. I mean, what can a 20th level fighter do that a 1st level fighter can't? Granted the 20th level fighter does it loads better, but, at the end of the day, that's the same character all the way along. Meanwhile, the casters are playing entirely different games depending on the level of the campaign.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6197848, member: 22779"] At the end of the day, I just want the mechanics to work, out of the box, with as little input from me as the GM. And, let's be fair here, 3e does do exactly that, within a fairly broad band of levels. By and large, the caster divide isn't all that much of an issue until double digit levels. No one really bitches about 5th level wizards, at least, not seriously. It's not until you get into the high levels that this really becomes a real issue. So, for most groups, this never becomes an issue. I feel fairly confident in saying that the majority of groups out there play from 1st to 12th level and rarely beyond. I mean, Wicht, Ahn and N'raac, what percentage of your games go beyond 12th level? 10%? 20? I'd say that most groups fall into that range. For at least one piece of evidence, I'd point to 3e PrC's. There's a reason that you don't see a splatbook of PrC's that require 12th level characters to start. That's a recipe for a splat that's going to sit on the store shelves for a long time. The vast majority of PrC's start at about 6th level, meaning that you get to progress most if not all the way through the PrC by the time the campaign ends. Works quite well. The point about charming the chamberlain isn't that the player wants an auto success. That's not the issue. The problem is, the non-caster has one option for getting past the chamberlain (at least one that has any chance of success, I suppose he could try to kill his way to the top :D) and that's diplomacy. The casters get everything the non-casters get, plus they get the option of spells. And the same is true for virtually every single aspect of the game. There's very little the fighter or thief can do that the casters flat out cannot while there are a host of things the cleric and wizard can do that the fighter or thief simply never can. Damage? Hey, I've got lots of damaging spells plus Save or Die spells that are even better. Exploration? Your thief cannot possibly compete with my Arcane Eye and various divinations. That's the basic issue for me. The presence of so many of the spells in the caster's spell lists are game changing. As the levels progress, the game changes further and further, while, the non-casters are largely playing the same game from day 1. I mean, what can a 20th level fighter do that a 1st level fighter can't? Granted the 20th level fighter does it loads better, but, at the end of the day, that's the same character all the way along. Meanwhile, the casters are playing entirely different games depending on the level of the campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top