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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6198196" data-attributes="member: 221"><p>We tend to have one cleric, one wizard, one ranger, one rogue, and a fighter. Sometimes we have a bard instead of one of the ranger, rogue or fighter. There is a tendency for one fighter to focus on power attacks (2-handed weapons) and another melee sort to focus on bows. I have found archers to be much more effective than wizards at dealing damage over a distance, in truth. </p><p></p><p>In our current game (at 6th level now), we have a Divine Channeler, an Evocation wizard, a Bow-using Ranger, a Fighter Barbarian, and a Bard. They have been flying through every combat and I am beginning to think about whether I need to up the difficulty a little because the Divine Channeler and the Bard combine to give +5 to hit and damage to every attack roll in just about every combat. They also have two wolves and a clockwork servant which acts as a bodyguard to the wizard, though none of these are great factors in any combat.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6198196, member: 221"] We tend to have one cleric, one wizard, one ranger, one rogue, and a fighter. Sometimes we have a bard instead of one of the ranger, rogue or fighter. There is a tendency for one fighter to focus on power attacks (2-handed weapons) and another melee sort to focus on bows. I have found archers to be much more effective than wizards at dealing damage over a distance, in truth. In our current game (at 6th level now), we have a Divine Channeler, an Evocation wizard, a Bow-using Ranger, a Fighter Barbarian, and a Bard. They have been flying through every combat and I am beginning to think about whether I need to up the difficulty a little because the Divine Channeler and the Bard combine to give +5 to hit and damage to every attack roll in just about every combat. They also have two wolves and a clockwork servant which acts as a bodyguard to the wizard, though none of these are great factors in any combat. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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