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*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6198222" data-attributes="member: 6681948"><p>Most good questions can only be answered "It depends". These are good questions. Any setting info the PC would logically have should be provided. Appropriate honorifics should be assumed – that’s knowledge the PC has. I’m not judging the player’s speech, but his PC’s skills at speechmaking.</p><p> </p><p>The matriarchal society you suggest has two possible results. If the PC’s are native, they know this and that info should be passed on. If they are not, this may come as a surprise to them. Maybe that’s why the Chamberlain refuses them admittance and, as they don’t know this local custom, they need to find out. As you note, a stranger from a strange land is quite different from a native. However, Knowledge: Nobility might well let you know about this odd custom in a foreign land.</p><p> </p><p>If the players are clearly making an unfounded assumption their characters would not, then I’d fill them in.</p><p></p><p></p><p> </p><p>Exactly – it is a matter of degree, not an absolute.</p><p></p><p></p><p> </p><p>This is unquestionably a major question of differing playstyles.</p><p></p><p></p><p></p><p></p><p>Exactly. It is not the rules’ fault if the ripple effect from my rules hack are not to my liking. It is my fault for not considering the full implications of my change.</p><p></p><p></p><p> </p><p>Why are you uncertain if that is a Diplomacy check? The PC wants to persuade the Pope to take an action. And I note you are setting the DC “veeery high” – to me this implies “high enough that it ain’t gonna happen”. How is that any different from looking at the PC’s, noting the best Diplomacy modifier is +23 and setting the DC for persuading the Chamberlain at 57?</p><p> </p><p>I don’t see a ton of fundamental difference between “he dismisses you” and “go ahead and roll and then he will dismiss you”. Either way, your diplomacy check cannot succeed.</p><p></p><p></p><p></p><p></p><p>Exactly. [As a note, I can’t seem to xp many people participating in this thread…sorry about that!]</p><p></p><p></p><p> </p><p>A fighter can switch from sword to bow in mid-battle. The wizard cannot change his spells that quickly. By that comparison, the fighter is more versatile, but only within a much more limited range.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6198222, member: 6681948"] Most good questions can only be answered "It depends". These are good questions. Any setting info the PC would logically have should be provided. Appropriate honorifics should be assumed – that’s knowledge the PC has. I’m not judging the player’s speech, but his PC’s skills at speechmaking. The matriarchal society you suggest has two possible results. If the PC’s are native, they know this and that info should be passed on. If they are not, this may come as a surprise to them. Maybe that’s why the Chamberlain refuses them admittance and, as they don’t know this local custom, they need to find out. As you note, a stranger from a strange land is quite different from a native. However, Knowledge: Nobility might well let you know about this odd custom in a foreign land. If the players are clearly making an unfounded assumption their characters would not, then I’d fill them in. Exactly – it is a matter of degree, not an absolute. This is unquestionably a major question of differing playstyles. Exactly. It is not the rules’ fault if the ripple effect from my rules hack are not to my liking. It is my fault for not considering the full implications of my change. Why are you uncertain if that is a Diplomacy check? The PC wants to persuade the Pope to take an action. And I note you are setting the DC “veeery high” – to me this implies “high enough that it ain’t gonna happen”. How is that any different from looking at the PC’s, noting the best Diplomacy modifier is +23 and setting the DC for persuading the Chamberlain at 57? I don’t see a ton of fundamental difference between “he dismisses you” and “go ahead and roll and then he will dismiss you”. Either way, your diplomacy check cannot succeed. Exactly. [As a note, I can’t seem to xp many people participating in this thread…sorry about that!] A fighter can switch from sword to bow in mid-battle. The wizard cannot change his spells that quickly. By that comparison, the fighter is more versatile, but only within a much more limited range. [/QUOTE]
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