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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="TwoSix" data-source="post: 6198266" data-attributes="member: 205"><p>For the better, from my perspective. Immersion is so 1997.</p><p></p><p></p><p>I'm honesly not sure what abilities you're talking about. I don't think 3.X spells grant explicit player protaganizing abilities. They don't need to. </p><p></p><p></p><p>Spellcasters win every scenario that's not explicitly tilted to penalize their major tactics. Spellcasters win sandbox worlds. A storyline game in a fortress with teleport lockdowns, multitudes of SR enemies, and 6+ encounters without rest favor warriors. Like you say, you can fix with Rule 0, but the only "neutral" game is a sandbox that doesn't change features based on what classes are being played.</p><p></p><p></p><p>RAW, yes. Neutral, no, by my definition.</p><p></p><p></p><p>So inconsistency between the stated goals of an objective campaign world and maintaining storyline via force. Check.</p><p></p><p></p><p>So a world that hinges on deus ex machina and mutually assured destruction to keep a leash on spellcaster power. Check. Yea, that's better than playing E6 or 4e.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6198266, member: 205"] For the better, from my perspective. Immersion is so 1997. I'm honesly not sure what abilities you're talking about. I don't think 3.X spells grant explicit player protaganizing abilities. They don't need to. Spellcasters win every scenario that's not explicitly tilted to penalize their major tactics. Spellcasters win sandbox worlds. A storyline game in a fortress with teleport lockdowns, multitudes of SR enemies, and 6+ encounters without rest favor warriors. Like you say, you can fix with Rule 0, but the only "neutral" game is a sandbox that doesn't change features based on what classes are being played. RAW, yes. Neutral, no, by my definition. So inconsistency between the stated goals of an objective campaign world and maintaining storyline via force. Check. So a world that hinges on deus ex machina and mutually assured destruction to keep a leash on spellcaster power. Check. Yea, that's better than playing E6 or 4e. [/QUOTE]
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