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*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6198650" data-attributes="member: 221"><p>Alright, this list nicely illustrates that not only may play styles influence the Fighter's effectiveness, but that character building styles within those playstyles may do so as well. And why I think Char-op theories are so often bogus in real game play. </p><p></p><p>Ignoring 1, which I marginally disagree with, and accepting 2 and 3, as given (though may I point out that both are equally true of the Wizard and the Cleric), I must disagree with 4 and 5 and marginally disagree with 6.</p><p></p><p>First of all, when building any character, I never use intelligence as a dump stat (and most of my players do not either). The effect Intelligence has on skills, if for no other reason, makes it extremely useful to the fighter. Now, generally, I don't encourage "dump" stats. When using point buy, I rarely encourage anyone to lower an ability below 10. When using dice, for a fighter, I will normally put the lowest stat into either Dexterity or Wisdom. </p><p></p><p>As for 6, under the Pathfinder rules, I can easily start a 1st level human fighter with a +4 to +8 Diplomacy skill (depending on the charisma bonus), utilizing Skill Focus. If you want a diplomatic fighter, the rules allow you to easily build one. Its all about making choices in character creation to get the kind of character you want. And, as a PF fighter is going to get lots of feats, that one feat spent at 1st level on Skill Focus is not going to matter too much and it still allows for 2 other feats at 1st level to be placed into weapon and fighting skills. </p><p></p><p>Returning to 1, if a human fighter has a 14 intelligence, which is not unheard of in my group, that will be 5 skill points. Lets put 1 skill into diplomacy, since that seems important, 1 skill point into swimming, and another into climbing. That still leaves 2 skill points, one of which, in our group will probably go into a craft, and the other into Knowledge (dungeoneering). </p><p></p><p>That would be a typical sort of skill sets for one of our game's fighters. </p><p></p><p>But if you use fighter builds where you are playing with an 8 intelligence, then yeah, your fighter is not going to be very good at skills.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6198650, member: 221"] Alright, this list nicely illustrates that not only may play styles influence the Fighter's effectiveness, but that character building styles within those playstyles may do so as well. And why I think Char-op theories are so often bogus in real game play. Ignoring 1, which I marginally disagree with, and accepting 2 and 3, as given (though may I point out that both are equally true of the Wizard and the Cleric), I must disagree with 4 and 5 and marginally disagree with 6. First of all, when building any character, I never use intelligence as a dump stat (and most of my players do not either). The effect Intelligence has on skills, if for no other reason, makes it extremely useful to the fighter. Now, generally, I don't encourage "dump" stats. When using point buy, I rarely encourage anyone to lower an ability below 10. When using dice, for a fighter, I will normally put the lowest stat into either Dexterity or Wisdom. As for 6, under the Pathfinder rules, I can easily start a 1st level human fighter with a +4 to +8 Diplomacy skill (depending on the charisma bonus), utilizing Skill Focus. If you want a diplomatic fighter, the rules allow you to easily build one. Its all about making choices in character creation to get the kind of character you want. And, as a PF fighter is going to get lots of feats, that one feat spent at 1st level on Skill Focus is not going to matter too much and it still allows for 2 other feats at 1st level to be placed into weapon and fighting skills. Returning to 1, if a human fighter has a 14 intelligence, which is not unheard of in my group, that will be 5 skill points. Lets put 1 skill into diplomacy, since that seems important, 1 skill point into swimming, and another into climbing. That still leaves 2 skill points, one of which, in our group will probably go into a craft, and the other into Knowledge (dungeoneering). That would be a typical sort of skill sets for one of our game's fighters. But if you use fighter builds where you are playing with an 8 intelligence, then yeah, your fighter is not going to be very good at skills. [/QUOTE]
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