Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6198695" data-attributes="member: 42582"><p>But those things you posted are a range of descriptions of desirable outcomes - they don't in themselves explain what has to be done to achieve them.</p><p></p><p>The rulebook in my backgammon set <em>does</em> give advise on good opening moves, depending on dice roll.</p><p></p><p>And the D&D books are not just lists of rules. They are "handbooks" and "guides". They <em>should</em> tell those who buy them how to achieve things with them.</p><p></p><p>I'm pretty confident I've been playing D&D for longer than you - since 1983 - and I started playing my "indie" philosophy under the influence of Oriental Adventures (a 1st ed AD&D book) plus Dragon Magazine 101 (a magazine published during the era of 1st ed AD&D).</p><p></p><p>So I'm not sure why you are so confident that your narrow conception of how D&D can be played defines the game. For some of us, 4e was the ruleset that best delivered the sort of play we had been using D&D for for over 20 years. For some of us, the 2nd ed invocations of GM force were never a standard feature of our play. And to the extent that 3E depends on that sort of force, it's not a game that I can just pick up and play.</p><p></p><p>As for the idea that a PC can just be converted from 1st ed AD&D to 3E - which sort of PC? A wizard - who becomes ridiculously more powerful due to different save rules? A fighter - who beomces markedly weaker because of changes in skill rules, saving throws and monster and NPC hit points? Maybe some campaigns would play the same in 1st ed as 3E, but I can think of plenty - including campaigns I've participated in - that would not.</p><p></p><p>What makes you think I don't enjoy the colour of the setting? What I was talking about was <em>mere</em> colour. As for sword & sorcery fiction, I'm currently reading some REH Conan stories. To play that sort of adventure in 3E at a minimum you would have to (i) prevent wizards casting spells as standard actions, (ii) eliminate basically all evocation spells and summoning spells, and many others as well, (iii) allow fighters to make all their attacks as a standard action, and (iv) give fighters a save bonus along the lines of the D&Dnext "Indomitable" ability.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6198695, member: 42582"] But those things you posted are a range of descriptions of desirable outcomes - they don't in themselves explain what has to be done to achieve them. The rulebook in my backgammon set [I]does[/I] give advise on good opening moves, depending on dice roll. And the D&D books are not just lists of rules. They are "handbooks" and "guides". They [I]should[/I] tell those who buy them how to achieve things with them. I'm pretty confident I've been playing D&D for longer than you - since 1983 - and I started playing my "indie" philosophy under the influence of Oriental Adventures (a 1st ed AD&D book) plus Dragon Magazine 101 (a magazine published during the era of 1st ed AD&D). So I'm not sure why you are so confident that your narrow conception of how D&D can be played defines the game. For some of us, 4e was the ruleset that best delivered the sort of play we had been using D&D for for over 20 years. For some of us, the 2nd ed invocations of GM force were never a standard feature of our play. And to the extent that 3E depends on that sort of force, it's not a game that I can just pick up and play. As for the idea that a PC can just be converted from 1st ed AD&D to 3E - which sort of PC? A wizard - who becomes ridiculously more powerful due to different save rules? A fighter - who beomces markedly weaker because of changes in skill rules, saving throws and monster and NPC hit points? Maybe some campaigns would play the same in 1st ed as 3E, but I can think of plenty - including campaigns I've participated in - that would not. What makes you think I don't enjoy the colour of the setting? What I was talking about was [i]mere[/I] colour. As for sword & sorcery fiction, I'm currently reading some REH Conan stories. To play that sort of adventure in 3E at a minimum you would have to (i) prevent wizards casting spells as standard actions, (ii) eliminate basically all evocation spells and summoning spells, and many others as well, (iii) allow fighters to make all their attacks as a standard action, and (iv) give fighters a save bonus along the lines of the D&Dnext "Indomitable" ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top