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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6198735" data-attributes="member: 221"><p>Just to break in here for a moment, strictly speaking, diplomacy shifts attitudes, it does not generally shift believes. Knowledge (religion) would be necessary to make the full conversion. </p><p></p><p>If I was going to make a set of rules for this, they would look something like this: </p><p></p><p>Converting an NPC to a different religion is difficult, but may be done by the talented evangelist. To convert an NPC, you must first make them either Friendly or Helpfully disposed towards you and then succeed at a Knowledge (religion) skill check where the DC is equal to 10 + target's Charisma bonus + target's Knowledge (religion). If the target is Friendly, as opposed to Helpful, the DC increases by another +5. If the target is deeply religious, such as a cleric or paladin (DM discretion), the DC increases by another +5. Converting an individual requires 7 days minus 1 day for every 5 points by which your Knowledge (religion) check exceeds the DC. You must spend at least one hour of study per required day to convert the target, and if you fail to achieve this one hour, you must start over. If you fail the skill check, the target's attitude towards you shift's by one degree towards hostile for every 5 points by which you failed the roll. If at any time the target becomes less than Friendly, you cannot convert them. A converted individual identifies the religion to which they are converted as their primary faith but may still harbor believes or attitudes from prior religious affiliations (DM discretion).</p></blockquote><p></p>
[QUOTE="Wicht, post: 6198735, member: 221"] Just to break in here for a moment, strictly speaking, diplomacy shifts attitudes, it does not generally shift believes. Knowledge (religion) would be necessary to make the full conversion. If I was going to make a set of rules for this, they would look something like this: Converting an NPC to a different religion is difficult, but may be done by the talented evangelist. To convert an NPC, you must first make them either Friendly or Helpfully disposed towards you and then succeed at a Knowledge (religion) skill check where the DC is equal to 10 + target's Charisma bonus + target's Knowledge (religion). If the target is Friendly, as opposed to Helpful, the DC increases by another +5. If the target is deeply religious, such as a cleric or paladin (DM discretion), the DC increases by another +5. Converting an individual requires 7 days minus 1 day for every 5 points by which your Knowledge (religion) check exceeds the DC. You must spend at least one hour of study per required day to convert the target, and if you fail to achieve this one hour, you must start over. If you fail the skill check, the target's attitude towards you shift's by one degree towards hostile for every 5 points by which you failed the roll. If at any time the target becomes less than Friendly, you cannot convert them. A converted individual identifies the religion to which they are converted as their primary faith but may still harbor believes or attitudes from prior religious affiliations (DM discretion). [/QUOTE]
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