Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dwimmerlied" data-source="post: 6199189" data-attributes="member: 6706967"><p>Its not a strawman cheese weasel (drooooool. ahem. sorry) tho. </p><p></p><p></p><p></p><p>Can we take for granted that its not always the case? You might not trust everyone's integrity here, but the argument has been presented, and many of us have said that that's not a fair reflection of the way we game. And if the rules aren't <strong>always</strong> interpreted in the least advantageous manner for the players and most advantageous for the DM then this isn't a legitimate argument for the system is broken.</p><p></p><p>I get that you aren't satisfied with the playstyle you believe the 3.x rules promotes. I guess you feel that the fact that its open to abuse or may result in a sense of unnecessary player disempowerment is something you aren't satisfied with. I agree that they are valid observations; I can see how the authority might be abused, but I don't think flaws in certain people absolutely reflect a broken system, and while I am open to other arguments, I've never been convinced that its broken.</p><p></p><p>The system has put checks in place for the things that people argue are evidence for a broken system. Its there in the DM's guide. It discusses them, and I imagine anyone capable of reading the words would also be capable of divining the spirit and intent in which they are written; I think its more likely that these guidelines are forgotten. It isn't a bewildering array of checks and balances, its a plea to decide what will lead to imbalances by keeping an eye on the character's powers and taking actions to address them. It discusses ways that a DM might do this, and goes on to discuss how such actions might be perceived by the players, and the strengths and weaknesses of the techniques.</p><p></p><p>No DM who reads this stuff should be confused as to how to deal with balance problems because it does tell you.</p></blockquote><p></p>
[QUOTE="Dwimmerlied, post: 6199189, member: 6706967"] Its not a strawman cheese weasel (drooooool. ahem. sorry) tho. Can we take for granted that its not always the case? You might not trust everyone's integrity here, but the argument has been presented, and many of us have said that that's not a fair reflection of the way we game. And if the rules aren't [B]always[/B] interpreted in the least advantageous manner for the players and most advantageous for the DM then this isn't a legitimate argument for the system is broken. I get that you aren't satisfied with the playstyle you believe the 3.x rules promotes. I guess you feel that the fact that its open to abuse or may result in a sense of unnecessary player disempowerment is something you aren't satisfied with. I agree that they are valid observations; I can see how the authority might be abused, but I don't think flaws in certain people absolutely reflect a broken system, and while I am open to other arguments, I've never been convinced that its broken. The system has put checks in place for the things that people argue are evidence for a broken system. Its there in the DM's guide. It discusses them, and I imagine anyone capable of reading the words would also be capable of divining the spirit and intent in which they are written; I think its more likely that these guidelines are forgotten. It isn't a bewildering array of checks and balances, its a plea to decide what will lead to imbalances by keeping an eye on the character's powers and taking actions to address them. It discusses ways that a DM might do this, and goes on to discuss how such actions might be perceived by the players, and the strengths and weaknesses of the techniques. No DM who reads this stuff should be confused as to how to deal with balance problems because it does tell you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top