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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Dandu" data-source="post: 6199363" data-attributes="member: 85158"><p>At no point did I say you could use the Wishes to chain cast 9th level spells, though I suppose you could Wish for scrolls of Astral Projection if you were so inclined.</p><p></p><p></p><p>Now here's the interesting question: What is the basis in the rules for that interpretation?</p><p></p><p>I have no doubt that is how you would rule to make Astral Projection less balanced, but that is <strong>not</strong> what the spell says. The spell says that it creates copies of you and your equipment. Items with charges will then be copied, to be used in the normal fashion. </p><p></p><p>If it helps, think about the Astral body; when it takes damage, the wizard's original body does <strong>not </strong>take damage. If the Astral Projection takes lethal damage, the spell ends and the wizard wakes up from his coma. His body's hit points are not linked to his Astral Projection's hit points. Explain to me why the charges in his item would be linked to the charges in his Astral Projection's possession?</p><p></p><p>Ruling that the effects are temporary, or that the charges of the original item are used up, is going beyond what is written. Just because you can fix it doesn't mean it isn't broken; in fact, it is usually a sign that something is broken.</p><p></p><p>Just like with Wall of Iron, which creates an amount of iron that sells for far more than the material component of the spell costs. The DM can always rule that, perhaps, the iron is very low quality, or that the market value of iron is different than what is written in the books, but that doesn't change the fact that, as written, any mid level wizard has the ability to become a steel magnate.</p><p></p><p></p><p></p><p>Wishing for more wishes is flat-out against the rules. <a href="http://youtu.be/kpSavMCUAVI?t=1m48s" target="_blank">This has been stated numerous times</a>.</p><p></p><p>However, <a href="http://www.explosm.net/db/files/Comics/Rob/genie-lamp.png" target="_blank">there are ways around that</a>...</p><p></p><p>On a more serious note, the <a href="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#candleofInvocation" target="_blank">Candle of Invocation</a> has allowed for infinite wish loops since day one. I believe the standard procedure is to use the Gate option, request a <a href="http://www.d20srd.org/srd/monsters/genie.htm#nobleDjinn" target="_blank">noble djinn</a>, use the first wish on another Candle (8400 gp, easily within the limits of a Wish), use the second on whatever you desire, and the third on making sure the djinn does not harm you, if you are sufficiently paranoid.</p><p></p><p>While I would not argue it is reasonable to expect infinite wishes, the methods for doing so are fairly simple from the way the game is written.</p></blockquote><p></p>
[QUOTE="Dandu, post: 6199363, member: 85158"] At no point did I say you could use the Wishes to chain cast 9th level spells, though I suppose you could Wish for scrolls of Astral Projection if you were so inclined. Now here's the interesting question: What is the basis in the rules for that interpretation? I have no doubt that is how you would rule to make Astral Projection less balanced, but that is [B]not[/B] what the spell says. The spell says that it creates copies of you and your equipment. Items with charges will then be copied, to be used in the normal fashion. If it helps, think about the Astral body; when it takes damage, the wizard's original body does [B]not [/B]take damage. If the Astral Projection takes lethal damage, the spell ends and the wizard wakes up from his coma. His body's hit points are not linked to his Astral Projection's hit points. Explain to me why the charges in his item would be linked to the charges in his Astral Projection's possession? Ruling that the effects are temporary, or that the charges of the original item are used up, is going beyond what is written. Just because you can fix it doesn't mean it isn't broken; in fact, it is usually a sign that something is broken. Just like with Wall of Iron, which creates an amount of iron that sells for far more than the material component of the spell costs. The DM can always rule that, perhaps, the iron is very low quality, or that the market value of iron is different than what is written in the books, but that doesn't change the fact that, as written, any mid level wizard has the ability to become a steel magnate. Wishing for more wishes is flat-out against the rules. [URL="http://youtu.be/kpSavMCUAVI?t=1m48s"]This has been stated numerous times[/URL]. However, [URL="http://www.explosm.net/db/files/Comics/Rob/genie-lamp.png"]there are ways around that[/URL]... On a more serious note, the [URL="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#candleofInvocation"]Candle of Invocation[/URL] has allowed for infinite wish loops since day one. I believe the standard procedure is to use the Gate option, request a [URL="http://www.d20srd.org/srd/monsters/genie.htm#nobleDjinn"]noble djinn[/URL], use the first wish on another Candle (8400 gp, easily within the limits of a Wish), use the second on whatever you desire, and the third on making sure the djinn does not harm you, if you are sufficiently paranoid. While I would not argue it is reasonable to expect infinite wishes, the methods for doing so are fairly simple from the way the game is written. [/QUOTE]
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