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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Dausuul" data-source="post: 6199384" data-attributes="member: 58197"><p>To misquote the U.S. Supreme Court, the Player's Handbook is not a suicide pact. A reasonable player should assume the DM will apply the rules in a way that does not lead to obviously broken and destructive results. The rules on how "astral copies" work are vague--in fact, they are nonexistent--which gives the DM plenty of leeway to interpret them as Wicht did, that the astral copy <em>remains</em> a perfect copy at all times, so a charge expended from one is also drained from the other.</p><p></p><p>There is similar room for interpretation in most "infinite wishes" exploits. For example, the popular trick of using a <em>ring of three wishes</em> to wish up three more such rings can be answered by arguing that since the creator of the first <em>ring</em> did not pay the additional XP cost for the "create a magic item" version of <em>wish</em>, the ring's charges don't work for that. Is this the only possible interpretation of the item creation rules? No. But if there is one at least marginally plausible interpretation that does not cause the game to degenerate into rank idiocy, a reasonable player should expect that to take precedence over any interpretation that does cause the game to so degenerate.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6199384, member: 58197"] To misquote the U.S. Supreme Court, the Player's Handbook is not a suicide pact. A reasonable player should assume the DM will apply the rules in a way that does not lead to obviously broken and destructive results. The rules on how "astral copies" work are vague--in fact, they are nonexistent--which gives the DM plenty of leeway to interpret them as Wicht did, that the astral copy [i]remains[/i] a perfect copy at all times, so a charge expended from one is also drained from the other. There is similar room for interpretation in most "infinite wishes" exploits. For example, the popular trick of using a [I]ring of three wishes[/I] to wish up three more such rings can be answered by arguing that since the creator of the first [I]ring[/I] did not pay the additional XP cost for the "create a magic item" version of [I]wish[/I], the ring's charges don't work for that. Is this the only possible interpretation of the item creation rules? No. But if there is one at least marginally plausible interpretation that does not cause the game to degenerate into rank idiocy, a reasonable player should expect that to take precedence over any interpretation that does cause the game to so degenerate. [/QUOTE]
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