Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 6199392" data-attributes="member: 386"><p>I may have.</p><p></p><p>In my last 3E game (Return to the Temple of Elemental Evil) I set up a timeline. The PCs managed their time well. They reached the "key location" (where the leaders of the cult were) well before they needed to engage with said location. That doesn't mean they couldn't have engaged with the cult leaders, just that they could wait a long time before doing so. (If they hadn't managed their time well, the cult would have succeeded, and the campaign would be quite different.)</p><p></p><p>I'm not sure if that qualifies as "long before the adventure at that location."</p><p></p><p>In another example, I had a hill giant chieftain massing an army (under the supervision of the Scarlet Brotherhood). When the PCs interfered with one of his goblin tribes, he decided it was time to march. The timeline was set.</p><p></p><p>The PCs took care of some other business, and a while later the PCs returned to the Cairn Hills to see if they could find the hill giant's lair. One PC could fly, so he spotted the army on the march. It just so happened that the PCs went back on the same day as the giants were marching. If they went back earlier, they'd find the army massing; later, and some towns would have fallen.</p><p></p><p>I think this is what Gygax had in mind when he said that keeping track of time was important in the AD&D DMG.</p><p></p><p>I think it's important to note that, in my game, there isn't "the adventure", there's the world of Greyhawk and what the PCs choose to do that makes up the adventure. I may detail the world, but it's a big enough place that the players can choose what they want to do.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6199392, member: 386"] I may have. In my last 3E game (Return to the Temple of Elemental Evil) I set up a timeline. The PCs managed their time well. They reached the "key location" (where the leaders of the cult were) well before they needed to engage with said location. That doesn't mean they couldn't have engaged with the cult leaders, just that they could wait a long time before doing so. (If they hadn't managed their time well, the cult would have succeeded, and the campaign would be quite different.) I'm not sure if that qualifies as "long before the adventure at that location." In another example, I had a hill giant chieftain massing an army (under the supervision of the Scarlet Brotherhood). When the PCs interfered with one of his goblin tribes, he decided it was time to march. The timeline was set. The PCs took care of some other business, and a while later the PCs returned to the Cairn Hills to see if they could find the hill giant's lair. One PC could fly, so he spotted the army on the march. It just so happened that the PCs went back on the same day as the giants were marching. If they went back earlier, they'd find the army massing; later, and some towns would have fallen. I think this is what Gygax had in mind when he said that keeping track of time was important in the AD&D DMG. I think it's important to note that, in my game, there isn't "the adventure", there's the world of Greyhawk and what the PCs choose to do that makes up the adventure. I may detail the world, but it's a big enough place that the players can choose what they want to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top