Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6199795" data-attributes="member: 42582"><p>Because different people have different experiences.</p><p></p><p>Back at Post 182, I suggested that the reason some people experience balance problems and that others don't is because of difference in playstyle, including differences in GMing techniques.</p><p></p><p>For a couple of pages there seemed to be some degree of agreement with this, but then the dynamic took a turn that from my point of view is curious: namely, a number of those who don't have balance issues started posting that those who do have balance issues are playing the game wrong, and in particular are using the wrong GMing techniques. There has also been a subtheme of suggesting that those who have balance issues are also not using different GMing techniques. (It's not clear to me how, at one and the same time, a GM can both be using the wrong techniques <em>and</em> using the same techniques as the person diagnosing error, but this is a pattern I have noticed on more than one of these threads.)</p><p></p><p>Most of my contributions to the thread since then have been to try and explain that there really <em>are</em> different playstyles, including different GMing techniques, that can produce different play experiences. I also have been trying to point out that some of those difference in technique and experience date back before 4e, and indeed before 3E, and indeed before 2nd ed AD&D, and aren't wildly deviant ways of playing the game. The D&D community has always been highly plural.</p><p></p><p>I agree with all this. I see it as pretty consistent with what I said back in post 182.</p><p></p><p>I prefer to discuss than argue.</p><p></p><p>But my experience on these boards over the past 5 or so years is that there is a recurring tendency for certain playstyles to be treated dismissively by a not-insignificant number of posters - using such words and phrases as "gamist", "gamey", "muchkin", "powergamer", "video-gamey", "player entitlement" or just "entitled", "tyranny of fun", "why do you even need a GM?", "rollplaying not roleplayin", and on this thread "inept" and "incompetent" and "cookie-cutter" and "deviating from the norms of the game".</p><p></p><p>I don't see why one particular group of posters, whose playstyle I have no reason to think is the majority (nor even necessarily the single most prominent), should get to define what counts as proper D&D play on a board that is one of the biggest D&D boards around. And even if take one particular iteration of the game, I don't see that either.</p><p></p><p>From my point of view, the position that many posters seems to have arrived at on this thread - namely, that 3E/PF relies for balance upon a high degree of GM oversight of resolution and framing of situations, having regard not just to thematic concerns but to features like relative mechanical capabilities of different characters and the GM's desires as to the sequence in which certain outcomes will occur - as confirming what I said back in post 182. Yet it continues to be presented, by some posters at least, as if those who are not interested in those techniques are just playing wrong. (It is also asserted, though, by at least some of those posters, that 3E/PF is a very flexible RPG. If it requires such a distinctive approach to GMing to work, I'm not sure where exactly its flexibility is meant to reside.)</p><p></p><p>While the plurality of the D&D playing base continues to be unrecognised by or an target of hostility for some posters, we will have debate as well as discussion.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6199795, member: 42582"] Because different people have different experiences. Back at Post 182, I suggested that the reason some people experience balance problems and that others don't is because of difference in playstyle, including differences in GMing techniques. For a couple of pages there seemed to be some degree of agreement with this, but then the dynamic took a turn that from my point of view is curious: namely, a number of those who don't have balance issues started posting that those who do have balance issues are playing the game wrong, and in particular are using the wrong GMing techniques. There has also been a subtheme of suggesting that those who have balance issues are also not using different GMing techniques. (It's not clear to me how, at one and the same time, a GM can both be using the wrong techniques [I]and[/I] using the same techniques as the person diagnosing error, but this is a pattern I have noticed on more than one of these threads.) Most of my contributions to the thread since then have been to try and explain that there really [I]are[/I] different playstyles, including different GMing techniques, that can produce different play experiences. I also have been trying to point out that some of those difference in technique and experience date back before 4e, and indeed before 3E, and indeed before 2nd ed AD&D, and aren't wildly deviant ways of playing the game. The D&D community has always been highly plural. I agree with all this. I see it as pretty consistent with what I said back in post 182. I prefer to discuss than argue. But my experience on these boards over the past 5 or so years is that there is a recurring tendency for certain playstyles to be treated dismissively by a not-insignificant number of posters - using such words and phrases as "gamist", "gamey", "muchkin", "powergamer", "video-gamey", "player entitlement" or just "entitled", "tyranny of fun", "why do you even need a GM?", "rollplaying not roleplayin", and on this thread "inept" and "incompetent" and "cookie-cutter" and "deviating from the norms of the game". I don't see why one particular group of posters, whose playstyle I have no reason to think is the majority (nor even necessarily the single most prominent), should get to define what counts as proper D&D play on a board that is one of the biggest D&D boards around. And even if take one particular iteration of the game, I don't see that either. From my point of view, the position that many posters seems to have arrived at on this thread - namely, that 3E/PF relies for balance upon a high degree of GM oversight of resolution and framing of situations, having regard not just to thematic concerns but to features like relative mechanical capabilities of different characters and the GM's desires as to the sequence in which certain outcomes will occur - as confirming what I said back in post 182. Yet it continues to be presented, by some posters at least, as if those who are not interested in those techniques are just playing wrong. (It is also asserted, though, by at least some of those posters, that 3E/PF is a very flexible RPG. If it requires such a distinctive approach to GMing to work, I'm not sure where exactly its flexibility is meant to reside.) While the plurality of the D&D playing base continues to be unrecognised by or an target of hostility for some posters, we will have debate as well as discussion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top