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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Manbearcat" data-source="post: 6200537" data-attributes="member: 6696971"><p>The opening post advocated "strategic use of setting" as the means to the end of balancing the Fighter versus the Spellcaster. Since then, we've had the "strategic deployment of unheralded or low resolution complications" to subordinate a "win condition" authored by a Spellcaster. We've also had "exploitation of inherent vagueries of the purple prose nature of some spells" as means to subordinate a "win condition" authored by a Spellcaster. </p><p></p><p>- Terminally obstinate (effectively a mundane Mindblank) chamberlains.</p><p></p><p>- Unheralded, rotating sentinels as complications.</p><p></p><p>- Ad-hoc, bolted-on Scent that obscures the line of its mechanical codification. </p><p></p><p>- Spell components thievery common enough that it would require a codification into local law as to whether it is a petty offense or a crime of high seriousness.</p><p></p><p>- A society so riddled with magic, that players should expect all NPCs to have exposure to, and knowledge of, rudiments of spells and their effects, thus deployment of divination and enchantment spells become "nuclear options."</p><p></p><p>- A society so loaded to bear with magic, that all/most steadings should be expected to have a high level court mage who can failsafe the redoubt with anti-scrying and anti-teleportation contingencies...or at the very least, only the ones that the PCs actively engage with.</p><p></p><p>- Many/most time(s) I try to craft a scroll/wand, I am mysteriously interrupted by vandals et al.</p><p></p><p>Let us say we are a year into our campaign and I'm a wizard player who has dealt with all of these complications/scenarios throughout the course of play that have either subordinated a (perhaps I feel rightly earned) "win condition" that my spell load-out would have otherwise dictated or that make many of my options borderline untenable (thus unusable) due to the punitive nature of a charm spell wearing off or the extreme likelihood of a deal with an extra-planar creature going wrong. Do you think:</p><p></p><p>1 - Its unreasonable to sense that the GM is adversarial to my existence...specifically when I'm the only person in the group that endures this?</p><p></p><p>2 - It will have any operative conditioning effects such as a request to either completely retcon my spellbook/feats/character such that I am tantamount to an invoker with no scrolls/wands nor utility spells that can be subordinated...or go nuclear and request to retire the character entirely and make a new character?</p><p></p><p></p><p>Would either response 1 or 2 by a Wizard player be utterly out of left field?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6200537, member: 6696971"] The opening post advocated "strategic use of setting" as the means to the end of balancing the Fighter versus the Spellcaster. Since then, we've had the "strategic deployment of unheralded or low resolution complications" to subordinate a "win condition" authored by a Spellcaster. We've also had "exploitation of inherent vagueries of the purple prose nature of some spells" as means to subordinate a "win condition" authored by a Spellcaster. - Terminally obstinate (effectively a mundane Mindblank) chamberlains. - Unheralded, rotating sentinels as complications. - Ad-hoc, bolted-on Scent that obscures the line of its mechanical codification. - Spell components thievery common enough that it would require a codification into local law as to whether it is a petty offense or a crime of high seriousness. - A society so riddled with magic, that players should expect all NPCs to have exposure to, and knowledge of, rudiments of spells and their effects, thus deployment of divination and enchantment spells become "nuclear options." - A society so loaded to bear with magic, that all/most steadings should be expected to have a high level court mage who can failsafe the redoubt with anti-scrying and anti-teleportation contingencies...or at the very least, only the ones that the PCs actively engage with. - Many/most time(s) I try to craft a scroll/wand, I am mysteriously interrupted by vandals et al. Let us say we are a year into our campaign and I'm a wizard player who has dealt with all of these complications/scenarios throughout the course of play that have either subordinated a (perhaps I feel rightly earned) "win condition" that my spell load-out would have otherwise dictated or that make many of my options borderline untenable (thus unusable) due to the punitive nature of a charm spell wearing off or the extreme likelihood of a deal with an extra-planar creature going wrong. Do you think: 1 - Its unreasonable to sense that the GM is adversarial to my existence...specifically when I'm the only person in the group that endures this? 2 - It will have any operative conditioning effects such as a request to either completely retcon my spellbook/feats/character such that I am tantamount to an invoker with no scrolls/wands nor utility spells that can be subordinated...or go nuclear and request to retire the character entirely and make a new character? Would either response 1 or 2 by a Wizard player be utterly out of left field? [/QUOTE]
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