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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6201452" data-attributes="member: 17106"><p>Of course I can. Again, the DM was just calling balls and strikes. I struck out. Did I think that it was the right call? No, just like most players who fail at something. Was he or I really right or wrong objectively? No way to tell.</p><p></p><p>But the bottom line is that it was his decision to make. Can I see why a player would have a problem with that, and would want to make the decision themselves? Yes. But if the player wants that, he needs to find another game.</p><p></p><p>Not consent to the DM's style, consent to the rules. By playing the game in the first place, I consented to subjecting myself to the DM's decisions.</p><p></p><p>No, there are not.</p><p></p><p>Given the situation (player talking and wanting to use Diplomacy), there are three basic options for the DM. One, say it is a Diplo. Two, say it isn't. Three, defer the decision to someone else. The third is the most forceful, because you're forcing someone else to do your job, and forcing them to do something that isn't their job. In none of those scenarios is it not the DM's call as to what to do.</p><p></p><p>To put it another way, there is no situation under the rules of the game we're talking about where the player wants to engage the rules, the DM says no, and the player's opinion wins. If you as a DM disagree but let the player proceed, that's more passive aggressive than it is player empowerment.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6201452, member: 17106"] Of course I can. Again, the DM was just calling balls and strikes. I struck out. Did I think that it was the right call? No, just like most players who fail at something. Was he or I really right or wrong objectively? No way to tell. But the bottom line is that it was his decision to make. Can I see why a player would have a problem with that, and would want to make the decision themselves? Yes. But if the player wants that, he needs to find another game. Not consent to the DM's style, consent to the rules. By playing the game in the first place, I consented to subjecting myself to the DM's decisions. No, there are not. Given the situation (player talking and wanting to use Diplomacy), there are three basic options for the DM. One, say it is a Diplo. Two, say it isn't. Three, defer the decision to someone else. The third is the most forceful, because you're forcing someone else to do your job, and forcing them to do something that isn't their job. In none of those scenarios is it not the DM's call as to what to do. To put it another way, there is no situation under the rules of the game we're talking about where the player wants to engage the rules, the DM says no, and the player's opinion wins. If you as a DM disagree but let the player proceed, that's more passive aggressive than it is player empowerment. [/QUOTE]
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