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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="TwoSix" data-source="post: 6201518" data-attributes="member: 205"><p>If the PC's encountered him at level 1 as a relevant challenge, than he wouldn't even be framed as a challenge by level 22. He'd just let the PCs go by, because they're intergalactic heroes at that point, and if they need to see the king, they will. If a Chamberlain is a serious social challenge at level 22, he better be the freakin' Dos Equus man of Chamberlains, or we're well past the point of keeping any sort of genre cohesiveness.</p><p></p><p></p><p>It's relative to the fictional positioning in the game. If you're anonymous murderhobos, Tavern Guy is a challenge and the King is impossible, <em>which the DM will tell you well before the scene is even framed.</em> If you're actually high-ranking nobles out for their first real taste of heroism, the King might be easier to reach than convincing a local Tavern owner to trust a bunch of high-falutin nobleman. </p><p></p><p>And yes, in a D&D game, the power of a Dragon IS fixed by the pre-existing rules. In a different game, the Dragon could easily be a more mutable threat. That's a choice of D&D design to have concrete rules in place for monster design but to leave social encounters more mutable. </p><p></p><p></p><p></p><p></p><p>I wouldn't let 1st level anonymous murderhobos meet the king either. But I wouldn't make up a chamberlain who runs away from the character's conversation just to prove the point.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6201518, member: 205"] If the PC's encountered him at level 1 as a relevant challenge, than he wouldn't even be framed as a challenge by level 22. He'd just let the PCs go by, because they're intergalactic heroes at that point, and if they need to see the king, they will. If a Chamberlain is a serious social challenge at level 22, he better be the freakin' Dos Equus man of Chamberlains, or we're well past the point of keeping any sort of genre cohesiveness. It's relative to the fictional positioning in the game. If you're anonymous murderhobos, Tavern Guy is a challenge and the King is impossible, [I]which the DM will tell you well before the scene is even framed.[/I] If you're actually high-ranking nobles out for their first real taste of heroism, the King might be easier to reach than convincing a local Tavern owner to trust a bunch of high-falutin nobleman. And yes, in a D&D game, the power of a Dragon IS fixed by the pre-existing rules. In a different game, the Dragon could easily be a more mutable threat. That's a choice of D&D design to have concrete rules in place for monster design but to leave social encounters more mutable. I wouldn't let 1st level anonymous murderhobos meet the king either. But I wouldn't make up a chamberlain who runs away from the character's conversation just to prove the point. [/QUOTE]
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