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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ranes" data-source="post: 6201847" data-attributes="member: 4826"><p>Me too. Just not easy, as you go on to explain. If I were in your game, I would be happy with your ruling, even though it is not identical to mine.</p><p></p><p>Mine is that you can't use Gate to snaffle a noble djinn from the Elemental Plane of Air, for the reasons I give upthread. The noble djinn who were rulers wouldn't allow it to happen.</p><p></p><p>Dandu, I put before you three reasons why I believe my ruling is both correct and reasonable.</p><p></p><p>First (correctness): the line about rulers of planar realms being able to prevent Gate leads me to believe that this is the correct ruling. I note that you don't think this applies, because you consider it to relate only to the planar travel aspect of the spell, not the calling aspect. However, you cannot separate the calling aspect from the planar travel; the former dictates the latter.</p><p></p><p>Second (reasonable extrapolation): the consequences of the alternative would be nothing short of catastrophic for the governance of the Elemental Plane of Air, because every wizard or sorcerer alive, who had lived or who was still to come, who reached a high enough level to cast Gate would make this method of djinn capture a matter of priority. They would do it as soon as they were able, for obvious reasons, and <em>they would never stop doing it</em>. There would be nothing but chaos in the elemental caliphates, as djinn were constantly popping in and out of existence, relative to their native domain. The grand caliph or deity would eventually put a stop to such intolerable exploitation, if none of their subordinate nobles took care of the matter first.</p><p></p><p>Third (reasonable extrapolation): another consquence of the activity going unchecked would be an arms race on the prime material plane so extreme, it would quickly degenerate into apocalyptic wizard war. Indeed, it would stand to reason that such a war would have occurred before your wizard's time. Your wizard would probably not be left with a world that he could occupy, let alone in which he could survive and prosper long enough to attain the ability to cast ninth level spells. The fact that such a world does exist, by virtue of your wizard being alive and capable of casting ninth level spells, suggests that it is not possible to simply snatch apparently hapless noble djinn with ease.</p><p></p><p>By all means capture a noble djinni and have it cast its three wishes on you. But it's going to be more work than the simple rinse-repeat method you think is all that's required.</p></blockquote><p></p>
[QUOTE="Ranes, post: 6201847, member: 4826"] Me too. Just not easy, as you go on to explain. If I were in your game, I would be happy with your ruling, even though it is not identical to mine. Mine is that you can't use Gate to snaffle a noble djinn from the Elemental Plane of Air, for the reasons I give upthread. The noble djinn who were rulers wouldn't allow it to happen. Dandu, I put before you three reasons why I believe my ruling is both correct and reasonable. First (correctness): the line about rulers of planar realms being able to prevent Gate leads me to believe that this is the correct ruling. I note that you don't think this applies, because you consider it to relate only to the planar travel aspect of the spell, not the calling aspect. However, you cannot separate the calling aspect from the planar travel; the former dictates the latter. Second (reasonable extrapolation): the consequences of the alternative would be nothing short of catastrophic for the governance of the Elemental Plane of Air, because every wizard or sorcerer alive, who had lived or who was still to come, who reached a high enough level to cast Gate would make this method of djinn capture a matter of priority. They would do it as soon as they were able, for obvious reasons, and [I]they would never stop doing it[/I]. There would be nothing but chaos in the elemental caliphates, as djinn were constantly popping in and out of existence, relative to their native domain. The grand caliph or deity would eventually put a stop to such intolerable exploitation, if none of their subordinate nobles took care of the matter first. Third (reasonable extrapolation): another consquence of the activity going unchecked would be an arms race on the prime material plane so extreme, it would quickly degenerate into apocalyptic wizard war. Indeed, it would stand to reason that such a war would have occurred before your wizard's time. Your wizard would probably not be left with a world that he could occupy, let alone in which he could survive and prosper long enough to attain the ability to cast ninth level spells. The fact that such a world does exist, by virtue of your wizard being alive and capable of casting ninth level spells, suggests that it is not possible to simply snatch apparently hapless noble djinn with ease. By all means capture a noble djinni and have it cast its three wishes on you. But it's going to be more work than the simple rinse-repeat method you think is all that's required. [/QUOTE]
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