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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Hussar" data-source="post: 6201867" data-attributes="member: 22779"><p>But, that didn't answer the question. Can you use Gate to call creatures to cast wish spells? If so, then you can use 9th level spells to cast other 9th level spells, which was the original issue.</p><p></p><p>That a DM can put a stop to this isn't the issue. The issue is that the DM has to jump through so many hoops (and yes, drawing on an out of print source for a different edition is a pretty big hoop) in order to mechanically rule against doing this. </p><p></p><p>I'd much rather that the mechanics were written in such a way that this sort of gymnastics isn't necessary in the first place. And the fact is, this is only necessary for casters. Non-casters are never this much of an issue. </p><p></p><p>Look, let's repeat this, the issue is not that DM's can make rulings. That is NOT THE ISSUE. The issue is that the mechanics are such that the DM is forced to make rulings which are always restrictive in order to ensure that the game is balanced. Why not write the mechanics in such a way to get rid of this necessity?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6201867, member: 22779"] But, that didn't answer the question. Can you use Gate to call creatures to cast wish spells? If so, then you can use 9th level spells to cast other 9th level spells, which was the original issue. That a DM can put a stop to this isn't the issue. The issue is that the DM has to jump through so many hoops (and yes, drawing on an out of print source for a different edition is a pretty big hoop) in order to mechanically rule against doing this. I'd much rather that the mechanics were written in such a way that this sort of gymnastics isn't necessary in the first place. And the fact is, this is only necessary for casters. Non-casters are never this much of an issue. Look, let's repeat this, the issue is not that DM's can make rulings. That is NOT THE ISSUE. The issue is that the mechanics are such that the DM is forced to make rulings which are always restrictive in order to ensure that the game is balanced. Why not write the mechanics in such a way to get rid of this necessity? [/QUOTE]
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