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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Hussar" data-source="post: 6201908" data-attributes="member: 22779"><p>Really? Your players don't roll damage on attacks? </p><p></p><p>But, then again, you would be the first player I've ever seen who would accept a DM ruling by fiat that you may not attack something.</p><p></p><p></p><p></p><p>But, that's what you are playing. Rules mean nothing in your game because the DM can change and veto any player action at any time. </p><p></p><p>And, the thing is, the system is not loaded with problems. I don't have any balance issues, players can accurately predict the results of their actions and everyone has ownership over the game. </p><p></p><p></p><p></p><p>But, that's not what the mechanics say. The mechanics say that if I hit a target, it takes damage. If I use diplomacy, their attitude changes. </p><p></p><p></p><p></p><p>And that's perfectly fine. No one is saying that you are doing something wrong. What we are saying is what you are doing doesn't work for us. For us, having that level of DM Force is unacceptable.</p><p></p><p></p><p></p><p>Actually, that's not true. 2e's skills actually did say how much you know. It was based on your ability score. Have the Obscure Knowledge NWP and an Int of 18? Then you know a heck of a lot of Obscure Knowledge. </p><p></p><p>Which, to me, tells me that my player will know a particular fact based on his roll. If the Knowledge skill is sufficiently high and the player rolls high enough, then the player is perfectly entitled in my game to know that particular fact. </p><p></p><p>Rules matter to me. If the rules say X, then the players act in a certain manner regarding rule X. Which means they should be able to confidently predict whether a particular course of action will succeed or not based on the rules.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6201908, member: 22779"] Really? Your players don't roll damage on attacks? But, then again, you would be the first player I've ever seen who would accept a DM ruling by fiat that you may not attack something. But, that's what you are playing. Rules mean nothing in your game because the DM can change and veto any player action at any time. And, the thing is, the system is not loaded with problems. I don't have any balance issues, players can accurately predict the results of their actions and everyone has ownership over the game. But, that's not what the mechanics say. The mechanics say that if I hit a target, it takes damage. If I use diplomacy, their attitude changes. And that's perfectly fine. No one is saying that you are doing something wrong. What we are saying is what you are doing doesn't work for us. For us, having that level of DM Force is unacceptable. Actually, that's not true. 2e's skills actually did say how much you know. It was based on your ability score. Have the Obscure Knowledge NWP and an Int of 18? Then you know a heck of a lot of Obscure Knowledge. Which, to me, tells me that my player will know a particular fact based on his roll. If the Knowledge skill is sufficiently high and the player rolls high enough, then the player is perfectly entitled in my game to know that particular fact. Rules matter to me. If the rules say X, then the players act in a certain manner regarding rule X. Which means they should be able to confidently predict whether a particular course of action will succeed or not based on the rules. [/QUOTE]
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