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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Manbearcat" data-source="post: 6201919" data-attributes="member: 6696971"><p>This whole post is basically a manifesto for D&D as exclusively an exercise in GM-force whereby PC build options and the action resolution mechanics they are synthesized with are little more than GM-side whims. Suspension of PC build relevancy and action resolution mechanics or application and legitimacy; complete GM whim. Literally all of it. From start to finish. This is straight out of 1992. If ever there was advocacy of D&D as storyteller system where PCs are along for the GM-ride, this is it. This is the Call of Cthuluing of D&D...which was what the Dragonlance AD&D 2e culture stridently advocated at that time.</p><p></p><p>When this is your position on the default play experience, and GM role, of D&D then I could understand how you sense there is no GM-force. Because there is nothing <em>but </em>GM-force. There is no continuum. There is no contrast. There is no nuance. There is just GM-authored play via whim/decision (informed by his agenda and exclusive access to plot/setting information) to suspend or apply the rules. </p><p></p><p>Until that post I didn't think that was your position. Literally all of your posts on this subject now make sense. And your sense that analysis of GM-force is an exercise that is antagonistic to the core D&D experience makes sense...and the label being pejorative makes sense as well.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6201919, member: 6696971"] This whole post is basically a manifesto for D&D as exclusively an exercise in GM-force whereby PC build options and the action resolution mechanics they are synthesized with are little more than GM-side whims. Suspension of PC build relevancy and action resolution mechanics or application and legitimacy; complete GM whim. Literally all of it. From start to finish. This is straight out of 1992. If ever there was advocacy of D&D as storyteller system where PCs are along for the GM-ride, this is it. This is the Call of Cthuluing of D&D...which was what the Dragonlance AD&D 2e culture stridently advocated at that time. When this is your position on the default play experience, and GM role, of D&D then I could understand how you sense there is no GM-force. Because there is nothing [I]but [/I]GM-force. There is no continuum. There is no contrast. There is no nuance. There is just GM-authored play via whim/decision (informed by his agenda and exclusive access to plot/setting information) to suspend or apply the rules. Until that post I didn't think that was your position. Literally all of your posts on this subject now make sense. And your sense that analysis of GM-force is an exercise that is antagonistic to the core D&D experience makes sense...and the label being pejorative makes sense as well. [/QUOTE]
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