Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 6201935" data-attributes="member: 17106"><p>Great. I didn't realize I hadn't been clear.</p><p></p><p>I wasn't playing D&D in 1992, and this all derives very clearly from the 3e DMG and other books in that era. I did learn a lot about DMing from CoC d20; it's much easier to conceptualize the d20 system and how it can and should work in a modern context.</p><p></p><p>I'm not saying there's no continuum. I'm saying that D&D (at least the version that this thread is tagged with) is on one end of that continuum. Other games might be on intermediate portions of it, and that's fine. I am also saying there's a reason that a game with that approach is tops on the market, and that it's been around for a while (presumably before '92). It's a good approach. It works. It's fast, and it allows players to have clear roles.</p><p></p><p>Personally, every time I try to experiment with shared narrative control, the players push back and want a purer roleplaying experience.</p><p></p><p>I am saying that since 3e was designed this way, someone who plays 3e with a high degree of "player force", and particularly by allowing players to dictate using spells, is likely to have a very different game experience than someone who runs it as intended.</p><p></p><p>I also don't think that it invalidates PC builds or any other choices players make. Even if a player cannot predict or control the outcome, playing a wizard still produces a different play experience than playing a fighter, and trying to be diplomatic produces a different play experience than trying to fight. If anything, I think trying to create equivalency between choices invalidates the meaning of those choices.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6201935, member: 17106"] Great. I didn't realize I hadn't been clear. I wasn't playing D&D in 1992, and this all derives very clearly from the 3e DMG and other books in that era. I did learn a lot about DMing from CoC d20; it's much easier to conceptualize the d20 system and how it can and should work in a modern context. I'm not saying there's no continuum. I'm saying that D&D (at least the version that this thread is tagged with) is on one end of that continuum. Other games might be on intermediate portions of it, and that's fine. I am also saying there's a reason that a game with that approach is tops on the market, and that it's been around for a while (presumably before '92). It's a good approach. It works. It's fast, and it allows players to have clear roles. Personally, every time I try to experiment with shared narrative control, the players push back and want a purer roleplaying experience. I am saying that since 3e was designed this way, someone who plays 3e with a high degree of "player force", and particularly by allowing players to dictate using spells, is likely to have a very different game experience than someone who runs it as intended. I also don't think that it invalidates PC builds or any other choices players make. Even if a player cannot predict or control the outcome, playing a wizard still produces a different play experience than playing a fighter, and trying to be diplomatic produces a different play experience than trying to fight. If anything, I think trying to create equivalency between choices invalidates the meaning of those choices. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top