Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 6201975" data-attributes="member: 17106"><p>That doesn't sound like something I would say. There is a difference between something abstract like Diplomacy and something discrete like an attack roll; there is clearly a lot more room for interpretation on the former. That's largely a consequence of the level of granularity in the system, as well as the nature of the acts being described. Fighting and talking are not a dichotomy, and their scope is not equivalent.</p><p></p><p>I can think of plenty of examples where a player might want to do something in combat but not get exactly what he wants, but it does happen less often there than with skills. If there was a skill called "combat", and you simply rolled vs a DC and the battle was over, I imagine there would be more need for the DM to make rulings on that skill.</p><p></p><p>Because you've tried fighting one of my battles? </p><p></p><p>Well, that makes you a very hard line player.</p><p></p><p>Once you define the DM as being something less than all-powerful, it's a very slippery slope. If it's your choice as to when to roll Diplomacy, for example, is it also your choice when to throw in a +2 circumstance bonus? Do you determine whether a retry is viable? Where does the player's control end?</p><p></p><p>Since you're taking a hard line position on a metagame consideration, you'd probably be happier with a combat character in my approach. That's fine. Different characters attract different types of people. I do find that players who are insecure about these things swing that way somewhat. Playing a rogue is an exercise in trust. Playing a cleric is inviting extraplanar forces to screw with you. Playing a wizard is rather like being a lawyer; everything has to be cataloged and everything's up for debate. Playing a fighter, you do know what you're getting more often than not, and that is part of the appeal.</p><p></p><p>However, if you were just any player, you might well be more concerned with something other than how much granularity with which the mechanics define your actions. If you were simply concerned with getting a good outcome and didn't care how, you might be well served to make a versatile character with combat and non-combat abilities, knowing that you can try to talk your way through things or sneak around them or whatever, but that when that fails, which is sometimes out of your control, you'll have options.</p><p></p><p>Which is exactly what the character's perspective should be on these issues; he has no idea who adjudicates his actions, he only observes what happens.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6201975, member: 17106"] That doesn't sound like something I would say. There is a difference between something abstract like Diplomacy and something discrete like an attack roll; there is clearly a lot more room for interpretation on the former. That's largely a consequence of the level of granularity in the system, as well as the nature of the acts being described. Fighting and talking are not a dichotomy, and their scope is not equivalent. I can think of plenty of examples where a player might want to do something in combat but not get exactly what he wants, but it does happen less often there than with skills. If there was a skill called "combat", and you simply rolled vs a DC and the battle was over, I imagine there would be more need for the DM to make rulings on that skill. Because you've tried fighting one of my battles? Well, that makes you a very hard line player. Once you define the DM as being something less than all-powerful, it's a very slippery slope. If it's your choice as to when to roll Diplomacy, for example, is it also your choice when to throw in a +2 circumstance bonus? Do you determine whether a retry is viable? Where does the player's control end? Since you're taking a hard line position on a metagame consideration, you'd probably be happier with a combat character in my approach. That's fine. Different characters attract different types of people. I do find that players who are insecure about these things swing that way somewhat. Playing a rogue is an exercise in trust. Playing a cleric is inviting extraplanar forces to screw with you. Playing a wizard is rather like being a lawyer; everything has to be cataloged and everything's up for debate. Playing a fighter, you do know what you're getting more often than not, and that is part of the appeal. However, if you were just any player, you might well be more concerned with something other than how much granularity with which the mechanics define your actions. If you were simply concerned with getting a good outcome and didn't care how, you might be well served to make a versatile character with combat and non-combat abilities, knowing that you can try to talk your way through things or sneak around them or whatever, but that when that fails, which is sometimes out of your control, you'll have options. Which is exactly what the character's perspective should be on these issues; he has no idea who adjudicates his actions, he only observes what happens. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top