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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Jackinthegreen" data-source="post: 6202011" data-attributes="member: 6678119"><p>I'm not so sure I like the idea of a DM stating straight up "this is my game" mostly because if it was truly just "his" game then he'd be the only player. Games are definitely a shared experience when the creator sits down to share his creation with the players. I'd prefer someone be able to say something along the lines of "I made this and would like to share it with you to see how you play it and make it yours." That's the kind of thinking that appeals to me since it acknowledges me, maybe not always as an equal, but at least as someone worthy of sharing that experience with and who it wouldn't be the same without. Would any of you long-time DMs not think of your players as comrades? I sure hope not.</p><p></p><p>As far as games with shared narrative control being "wish fulfillment," define "narrative." If it's the story/game as a whole then I would hope the players have some say in it at the very least through the actions of their characters and the rules mechanics. If "shared" means that everyone has an equal say in things then that's not how D&D is played out since it's clear the DM and players have different responsibilities and contributions. However, it should be said that I don't think anyone here, even [MENTION=22779]Hussar[/MENTION], is suggesting they want an equal share in making the game as the DM has. Rather, I believe they only want to contribute to the extent that the rules themselves say they can. Suddenly finding out that some of those rules have been taken away from them for little or no apparent reason by a forceful DM can thus be thought of as effectively saying "I am lessening (or even nullifying) your capability to contribute." That's worthy of walking away at times.</p><p></p><p>Do keep in mind that some players want to escape "the reality of the situation" through a game. One of the things about fantasy is it's not bogged down by reality, and thus people can have great experiences through the gameplay that wouldn't actually be possible in reality, and I'm not talking strictly positive experiences either although one might certainly be able to spin the experience of grieving and even crying for a loved one or the sheer gravity of an evil king's actions as being positive experiences.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6202011, member: 6678119"] I'm not so sure I like the idea of a DM stating straight up "this is my game" mostly because if it was truly just "his" game then he'd be the only player. Games are definitely a shared experience when the creator sits down to share his creation with the players. I'd prefer someone be able to say something along the lines of "I made this and would like to share it with you to see how you play it and make it yours." That's the kind of thinking that appeals to me since it acknowledges me, maybe not always as an equal, but at least as someone worthy of sharing that experience with and who it wouldn't be the same without. Would any of you long-time DMs not think of your players as comrades? I sure hope not. As far as games with shared narrative control being "wish fulfillment," define "narrative." If it's the story/game as a whole then I would hope the players have some say in it at the very least through the actions of their characters and the rules mechanics. If "shared" means that everyone has an equal say in things then that's not how D&D is played out since it's clear the DM and players have different responsibilities and contributions. However, it should be said that I don't think anyone here, even [MENTION=22779]Hussar[/MENTION], is suggesting they want an equal share in making the game as the DM has. Rather, I believe they only want to contribute to the extent that the rules themselves say they can. Suddenly finding out that some of those rules have been taken away from them for little or no apparent reason by a forceful DM can thus be thought of as effectively saying "I am lessening (or even nullifying) your capability to contribute." That's worthy of walking away at times. Do keep in mind that some players want to escape "the reality of the situation" through a game. One of the things about fantasy is it's not bogged down by reality, and thus people can have great experiences through the gameplay that wouldn't actually be possible in reality, and I'm not talking strictly positive experiences either although one might certainly be able to spin the experience of grieving and even crying for a loved one or the sheer gravity of an evil king's actions as being positive experiences. [/QUOTE]
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