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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Hussar" data-source="post: 6202145" data-attributes="member: 22779"><p>Let's unpack your quotes for a second shall we?</p><p></p><p></p><p></p><p>So, what's the "good, logical" justification for disallowing your Diplomacy check to calm down the angry fighter?</p><p></p><p></p><p></p><p>So, how is stripping your character of his skills following this bit of advice?</p><p></p><p></p><p></p><p>Pardon? Really? Where does it say that? Show me a single quote in the 3.5 skills section where it states that DM's determine when diplomacy checks are made? When I read the rules, they are talking to the player, not the DM. That's why the rules are in the PHB after all and not in the DMG. They are for the player to decide. The DM can, and should, alter the chances of success based on the situation, but, no, you are flat out wrong if you think that the rules tell you that it's the DM's call for when skill checks are made. </p><p></p><p></p><p></p><p>And no one is claiming that DM's have no role. Of course the game of D&D needs a DM. However, it doesn't mean that the DM gets to arbitrarily rewrite the rules to suit himself.</p><p></p><p></p><p></p><p>Now you're contradicting yourself. The DM flat out disallowed you from influencing the game using standard mechanics. He flat out said that you may not do something specifically allowed for. He is violating the advice in the DMG in which you put so much stock.</p><p></p><p></p><p></p><p>Who's talking about marketing? I want the game that's best for me, same as you want the best for you. The only difference is, you keep telling me that I'm playing the game wrong.</p><p></p><p></p><p></p><p>And, thus, we're back to the issue of DM force. Which is perfectly fine. You prefer an unrestricted DM. Fair enough. You have no problems with the DM invalidating player choice. Again, fair enough. But, again, I have to come back to the idea that if this is the solution to fixing caster imbalance, then the cure is worse than the disease. This sort of 2e inspired play is not the way I want to play D&D.</p><p></p><p></p><p></p><p>I agree that the result is the same. But, as we've seen many times, how we get there is important. Because, you're right, if I try and fail, there is effectively no difference. But, since I cannot EVER succeed, that's the difference. The DM has arbitrarily decided that I will not succeed, no matter what. That's far, far different than the player attempting and failing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6202145, member: 22779"] Let's unpack your quotes for a second shall we? So, what's the "good, logical" justification for disallowing your Diplomacy check to calm down the angry fighter? So, how is stripping your character of his skills following this bit of advice? Pardon? Really? Where does it say that? Show me a single quote in the 3.5 skills section where it states that DM's determine when diplomacy checks are made? When I read the rules, they are talking to the player, not the DM. That's why the rules are in the PHB after all and not in the DMG. They are for the player to decide. The DM can, and should, alter the chances of success based on the situation, but, no, you are flat out wrong if you think that the rules tell you that it's the DM's call for when skill checks are made. And no one is claiming that DM's have no role. Of course the game of D&D needs a DM. However, it doesn't mean that the DM gets to arbitrarily rewrite the rules to suit himself. Now you're contradicting yourself. The DM flat out disallowed you from influencing the game using standard mechanics. He flat out said that you may not do something specifically allowed for. He is violating the advice in the DMG in which you put so much stock. Who's talking about marketing? I want the game that's best for me, same as you want the best for you. The only difference is, you keep telling me that I'm playing the game wrong. And, thus, we're back to the issue of DM force. Which is perfectly fine. You prefer an unrestricted DM. Fair enough. You have no problems with the DM invalidating player choice. Again, fair enough. But, again, I have to come back to the idea that if this is the solution to fixing caster imbalance, then the cure is worse than the disease. This sort of 2e inspired play is not the way I want to play D&D. I agree that the result is the same. But, as we've seen many times, how we get there is important. Because, you're right, if I try and fail, there is effectively no difference. But, since I cannot EVER succeed, that's the difference. The DM has arbitrarily decided that I will not succeed, no matter what. That's far, far different than the player attempting and failing. [/QUOTE]
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