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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6202233" data-attributes="member: 17106"><p>That's what I thought. What baffles me, then, is your implicit unwillingness to ignore any other parts of the game that don't fit with your expectations. You don't like the DM as arbiter of reality? Don't do it. You don't like CoDzillas? Ban them. The latter seems a far smaller departure to me; that's only changing one part of the PC rules rather than changing the entire paradigm for interpreting and resolving player character actions. After all, if you did that, you wouldn't be posting in this thread would you?</p><p></p><p>Well that's why we're talking about it, isn't it? And as long as [MENTION=22779]Hussar[/MENTION] claims to go back on this fighter/caster thing, I've been saying we all play different things that may not be recognizable as the same game for just as long.</p><p></p><p>To me, though, the social contract goes beyond things that I would talk about as "playstyles". I can easily conceptualize ways that the d20 system could be revised to expand better to new genres and new creative possibilities, or to be easier to prep for or run, but do I imagine that my preferred game would be robust to changes in the player/DM dynamic? That one game could work equally well with players having control of parts of the rules as it does with a monolithic DM? No. I just don't think that's possible.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6202233, member: 17106"] That's what I thought. What baffles me, then, is your implicit unwillingness to ignore any other parts of the game that don't fit with your expectations. You don't like the DM as arbiter of reality? Don't do it. You don't like CoDzillas? Ban them. The latter seems a far smaller departure to me; that's only changing one part of the PC rules rather than changing the entire paradigm for interpreting and resolving player character actions. After all, if you did that, you wouldn't be posting in this thread would you? Well that's why we're talking about it, isn't it? And as long as [MENTION=22779]Hussar[/MENTION] claims to go back on this fighter/caster thing, I've been saying we all play different things that may not be recognizable as the same game for just as long. To me, though, the social contract goes beyond things that I would talk about as "playstyles". I can easily conceptualize ways that the d20 system could be revised to expand better to new genres and new creative possibilities, or to be easier to prep for or run, but do I imagine that my preferred game would be robust to changes in the player/DM dynamic? That one game could work equally well with players having control of parts of the rules as it does with a monolithic DM? No. I just don't think that's possible. [/QUOTE]
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