Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6202444" data-attributes="member: 42582"><p>I started with Moldvay too. But when it talked about "GM as boss", I took that to be in terms of (what I would now call) setting the scene and resolving disputes over fictional positioning.</p><p></p><p>After all, the passage doesn't say "The GM is final arbiter of outcomes." It says "The DM decides how these rules will e used i the game." I never interpreted using the rules as extending to non-use and the substitution of GM fiat over outcomes: after all, the example in Moldvay of what to do when a player wants to jump over a cliff into an underground stream isn't that the GM should fiat the outcome; it's that the GM should set the odds and then let the player roll. And the instructions there are telling, in my view: they don't say that the GM should think about what would make for a good story, or even a good game. They say that "One quick way for a DM to decide whether a solution [suggested by a player] will work is by imagining the situation, and then chosing pecentage chances for the different possibilities."</p><p></p><p>This is consistent with what I said to [MENTION=6701124]Cadence[/MENTION] way upthread, that I see this stuff as being about background and fictional positioning, not outcomes. My understanding of the GM's role in these terms was reinforced by reading people like Don Turnbull, Lewis Pulsipher and Roger Musson in White Dwarf; by reading Gygax's DMG (which, as I explained upthread, I interepted in the same light); and by reading Dragon and identifying bits of advice that seemed to fit with my own experiences of what made for a fun game.</p><p></p><p>TL;DR: you may have read those passages as conferring upon the GM authority as to outcomes, but I didn't. (And, for what it's worth, still don't.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6202444, member: 42582"] I started with Moldvay too. But when it talked about "GM as boss", I took that to be in terms of (what I would now call) setting the scene and resolving disputes over fictional positioning. After all, the passage doesn't say "The GM is final arbiter of outcomes." It says "The DM decides how these rules will e used i the game." I never interpreted using the rules as extending to non-use and the substitution of GM fiat over outcomes: after all, the example in Moldvay of what to do when a player wants to jump over a cliff into an underground stream isn't that the GM should fiat the outcome; it's that the GM should set the odds and then let the player roll. And the instructions there are telling, in my view: they don't say that the GM should think about what would make for a good story, or even a good game. They say that "One quick way for a DM to decide whether a solution [suggested by a player] will work is by imagining the situation, and then chosing pecentage chances for the different possibilities." This is consistent with what I said to [MENTION=6701124]Cadence[/MENTION] way upthread, that I see this stuff as being about background and fictional positioning, not outcomes. My understanding of the GM's role in these terms was reinforced by reading people like Don Turnbull, Lewis Pulsipher and Roger Musson in White Dwarf; by reading Gygax's DMG (which, as I explained upthread, I interepted in the same light); and by reading Dragon and identifying bits of advice that seemed to fit with my own experiences of what made for a fun game. TL;DR: you may have read those passages as conferring upon the GM authority as to outcomes, but I didn't. (And, for what it's worth, still don't.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top