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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6202664" data-attributes="member: 221"><p>I haven't had internet at home for a few days, so sorry for not responding to your original post. </p><p></p><p>My interpretation of the text is that <em>Polymorph any Object</em> has no HD restrictions at all. The balancing mechanism given in the spell is duration of the spell, not HD. Casters should be able to use Polymorph any object to make any creature or thing into any other creature or thing. But the more radical the change, the shorter the spell lasts. The examples given were also used in the PFRPG rules, which did make some changes to Polymorph spells, not only for balance, but for clarity, and I think are meant to mean that there is no HD restriction in place (though PF mostly got rid of HD restrictions anyway with their polymorph school of spells). Interestingly, Polymorph any Object was left more or less alone in the changes when the changes were made. </p><p></p><p>I will say that where I think the 3.x <em>Polymorph any Object </em>spell text falls down is in the mental attribute discussion. The PF rules are much clearer in this regard, and better imo. </p><p></p><p>There is no question that people can make mistakes when designing spells, or writing text, and polymorph is one area where I think it did need some cleaning up, and it got it in PF. But the HD question isn't really, imo, a problem with the spell, once you understand that the examples override the HD restrictions of 3.x <em>Polymorph</em>.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6202664, member: 221"] I haven't had internet at home for a few days, so sorry for not responding to your original post. My interpretation of the text is that [I]Polymorph any Object[/I] has no HD restrictions at all. The balancing mechanism given in the spell is duration of the spell, not HD. Casters should be able to use Polymorph any object to make any creature or thing into any other creature or thing. But the more radical the change, the shorter the spell lasts. The examples given were also used in the PFRPG rules, which did make some changes to Polymorph spells, not only for balance, but for clarity, and I think are meant to mean that there is no HD restriction in place (though PF mostly got rid of HD restrictions anyway with their polymorph school of spells). Interestingly, Polymorph any Object was left more or less alone in the changes when the changes were made. I will say that where I think the 3.x [I]Polymorph any Object [/I]spell text falls down is in the mental attribute discussion. The PF rules are much clearer in this regard, and better imo. There is no question that people can make mistakes when designing spells, or writing text, and polymorph is one area where I think it did need some cleaning up, and it got it in PF. But the HD question isn't really, imo, a problem with the spell, once you understand that the examples override the HD restrictions of 3.x [I]Polymorph[/I]. [/QUOTE]
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