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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6202772" data-attributes="member: 221"><p>That is a far more sensible command true. Though the passage of time in the planes might be something to consider as well... But I think you could do it. It would take a 5th level spell and a 4th level spell combined, with maybe a 3rd level spell just for good measure, and you would likely want some sort of protection to keep the nightmare from visiting you in your sleep the next night and stomping your face in while you are helpless to the world, assuming you used it in the service of good... But if a player wants to do all that, then it seems feasible to me. And out of 20 times doing it, there is a pretty good chance it won't work and you will have to fight for your life (assuming again you are not doing things amiable to the nightmare).</p><p></p><p>Edit: Also, however, may I point out a consideration,... as Dungeons and Dragons is normally a group game, any 9th level wizard that rides off alone into the planes on the back of a nightmare is looking for trouble. And if you are wanting rides for the whole group, that's 4 5th level spells, 4 4th level spells and likely one or 2 3rd level spells, with a high probability of something going wrong. By the time a wizard can manage that, they are 15th level.</p><p></p><p>Edit, edit: Let's the example of the vault for instance. Say the DM has placed a CR 10 challenge in there for the 9th level party. Wizard decides, I can get in with a Nightmare. Does the conjuration, binds it as a mount for 24 hours. Now the wizard swoops into the vault, dismounts and is attacked. Nightmare doesn't fight. That was not in the contract. The CR 10 baddy has one Level 9 wizard who has just used two of his most powerful spells for the day. That's a bad situation to be in.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6202772, member: 221"] That is a far more sensible command true. Though the passage of time in the planes might be something to consider as well... But I think you could do it. It would take a 5th level spell and a 4th level spell combined, with maybe a 3rd level spell just for good measure, and you would likely want some sort of protection to keep the nightmare from visiting you in your sleep the next night and stomping your face in while you are helpless to the world, assuming you used it in the service of good... But if a player wants to do all that, then it seems feasible to me. And out of 20 times doing it, there is a pretty good chance it won't work and you will have to fight for your life (assuming again you are not doing things amiable to the nightmare). Edit: Also, however, may I point out a consideration,... as Dungeons and Dragons is normally a group game, any 9th level wizard that rides off alone into the planes on the back of a nightmare is looking for trouble. And if you are wanting rides for the whole group, that's 4 5th level spells, 4 4th level spells and likely one or 2 3rd level spells, with a high probability of something going wrong. By the time a wizard can manage that, they are 15th level. Edit, edit: Let's the example of the vault for instance. Say the DM has placed a CR 10 challenge in there for the 9th level party. Wizard decides, I can get in with a Nightmare. Does the conjuration, binds it as a mount for 24 hours. Now the wizard swoops into the vault, dismounts and is attacked. Nightmare doesn't fight. That was not in the contract. The CR 10 baddy has one Level 9 wizard who has just used two of his most powerful spells for the day. That's a bad situation to be in. [/QUOTE]
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