Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6202906" data-attributes="member: 42582"><p>It's an interesting case.</p><p></p><p>Upthread I talked about the idea of fictional positioning established via "secret" backstory, which means that the players are deploying their resources with a less than thorough understanding of how resources + fictional positioning are likely to lead to an outcome.</p><p></p><p>The duke who can't be intimidated is an example of that phenomenon.</p><p></p><p>But it has two interesting features that are worth noticing. First, the GM's notes for that scene also indicate that successful use of Insight reveal's that the duke cannot be intimidated. So the secrecy of the backstory is only provisional - it can come to light, and the players gain full knowledge of the ficitonal positioning (ie that this is a man who won't be intimidated by them). Second, the failure is only 1 of 4 needed to fail the challenge (the example was written using the old 8/4 rule rather than the errata-ed 8/3 rule). So the GM is not determining the overall outcome of the scene.</p><p></p><p>I don't think this is the best design ever, and like much of the 4e GMing advice it suffers from barely enough "show" and nowhere near enough "tell". For instance, the fictional positioning of the duke as someone unable to be intimidated by the PCs might make sense if they are low-to-mid Heroic tier, but would (I think) be obviously silly if they were Paragon, let alone Epic. But the example doesn't talk about this sort of consideration, and rather leaves working out the connection between mechanics and fiction as an exercise for the reader.</p><p></p><p>Another thing that is missing is that the example doesn't canvass ways that the PCs might get leverage over the dke to intimidate him. It seems obvious, to me at least, that the designer is envisaging use of Intimidate to bully or threaten the duke directly, and is saying that the duke is not the sort of person who can be treated in this way (and this is reinforced by the example of play on p 77 of the DMG). But it is fairly easy to envisage other ways that the PCs might be able to threaten the duke (say, via blackmail or indirect threats against his friends or family), and in those cases it might make more sense to allow the check to be made, but also note that the duke will, in the future, attempt to exact vengeance against the person who acted against him in such a way.</p><p></p><p>Anyway, those are my thoughts on that example.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6202906, member: 42582"] It's an interesting case. Upthread I talked about the idea of fictional positioning established via "secret" backstory, which means that the players are deploying their resources with a less than thorough understanding of how resources + fictional positioning are likely to lead to an outcome. The duke who can't be intimidated is an example of that phenomenon. But it has two interesting features that are worth noticing. First, the GM's notes for that scene also indicate that successful use of Insight reveal's that the duke cannot be intimidated. So the secrecy of the backstory is only provisional - it can come to light, and the players gain full knowledge of the ficitonal positioning (ie that this is a man who won't be intimidated by them). Second, the failure is only 1 of 4 needed to fail the challenge (the example was written using the old 8/4 rule rather than the errata-ed 8/3 rule). So the GM is not determining the overall outcome of the scene. I don't think this is the best design ever, and like much of the 4e GMing advice it suffers from barely enough "show" and nowhere near enough "tell". For instance, the fictional positioning of the duke as someone unable to be intimidated by the PCs might make sense if they are low-to-mid Heroic tier, but would (I think) be obviously silly if they were Paragon, let alone Epic. But the example doesn't talk about this sort of consideration, and rather leaves working out the connection between mechanics and fiction as an exercise for the reader. Another thing that is missing is that the example doesn't canvass ways that the PCs might get leverage over the dke to intimidate him. It seems obvious, to me at least, that the designer is envisaging use of Intimidate to bully or threaten the duke directly, and is saying that the duke is not the sort of person who can be treated in this way (and this is reinforced by the example of play on p 77 of the DMG). But it is fairly easy to envisage other ways that the PCs might be able to threaten the duke (say, via blackmail or indirect threats against his friends or family), and in those cases it might make more sense to allow the check to be made, but also note that the duke will, in the future, attempt to exact vengeance against the person who acted against him in such a way. Anyway, those are my thoughts on that example. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top