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General Tabletop Discussion
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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="TwoSix" data-source="post: 6203137" data-attributes="member: 205"><p>Well, like I mentioned in a thread last week, there's a lot of goals when you roleplay, and my desire to fulfill any one of them is not infinite compared to the other priorities. I'm happy to be a responsible gamer who takes initiative in creating stories and opportunities for the DM to challenge us. Driving the story is great fun. But that doesn't mean I don't ALSO enjoy building a competent, capable character. In an ideal world, I can play my character as optimally as possible without worrying that I have to restrain myself to respect the story. </p><p></p><p>For example, my character in my Dresden Files game could pretty reliably generate fire blasts that inflicted 7 stress, which is enough to severely injure any enemy that isn't way out of my league, power-wise. But I can only do that maybe twice before the mental stress I generate gives me serious consequences. And anything more than a mild consequence doesn't get resolved until at least a session has passed.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6203137, member: 205"] Well, like I mentioned in a thread last week, there's a lot of goals when you roleplay, and my desire to fulfill any one of them is not infinite compared to the other priorities. I'm happy to be a responsible gamer who takes initiative in creating stories and opportunities for the DM to challenge us. Driving the story is great fun. But that doesn't mean I don't ALSO enjoy building a competent, capable character. In an ideal world, I can play my character as optimally as possible without worrying that I have to restrain myself to respect the story. For example, my character in my Dresden Files game could pretty reliably generate fire blasts that inflicted 7 stress, which is enough to severely injure any enemy that isn't way out of my league, power-wise. But I can only do that maybe twice before the mental stress I generate gives me serious consequences. And anything more than a mild consequence doesn't get resolved until at least a session has passed. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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