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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6203176" data-attributes="member: 17106"><p>I don't know about culprits. All of those spells, and spells in general, will of course do things better than simple applications of nonmagical skill. That's the whole paradigm; in exchange for being weak and frail, casters get to be special on occasion.</p><p></p><p>In other words, the players are apparently allowed to go "hard" and play their characters in a way that makes sense to them...but the DM isn't? Not that I've never seen this attitude before, but it becomes ludicrous pretty quickly. I see no reason why the DM can't use the rules.</p><p></p><p>That's a very narrow way of looking at it. More rationally, caster players tend to hold back for non-metagame reasons; they're afraid of what will happen to them if they cast a spell now and get caught with their pants down later. Risk aversion is a very effective balancing tool.</p><p></p><p>I can see some value in that; if for other reasons. I'm not a big fan of sequestering things like insanity and exhaustion under spell descriptions. </p><p></p><p>I'm firmly against being rationed. I have enough on my plate without having to worry about that, and it's basically a metagame consideration.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6203176, member: 17106"] I don't know about culprits. All of those spells, and spells in general, will of course do things better than simple applications of nonmagical skill. That's the whole paradigm; in exchange for being weak and frail, casters get to be special on occasion. In other words, the players are apparently allowed to go "hard" and play their characters in a way that makes sense to them...but the DM isn't? Not that I've never seen this attitude before, but it becomes ludicrous pretty quickly. I see no reason why the DM can't use the rules. That's a very narrow way of looking at it. More rationally, caster players tend to hold back for non-metagame reasons; they're afraid of what will happen to them if they cast a spell now and get caught with their pants down later. Risk aversion is a very effective balancing tool. I can see some value in that; if for other reasons. I'm not a big fan of sequestering things like insanity and exhaustion under spell descriptions. I'm firmly against being rationed. I have enough on my plate without having to worry about that, and it's basically a metagame consideration. [/QUOTE]
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