Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6203442" data-attributes="member: 22779"><p>But, it was precisely arbitrary and changing the rules. Go back and read the example. The PC's want to see the King, so they talk to the Chamberlain to get an audience. The DM arbitrarily sets the DC so high that they cannot succeed. When that gets questioned, suddenly all these after the fact justifications get brought out (The king hates dwarves and you have a dwarf in the party, etc). IOW, you guys keep changing the situation to try to justify the use of DM force.</p><p></p><p>Stick to the original situation. Nothing special going on. No special circumstances. Nothing in the background. Just what the situation says - the PC's want an audience with the king and talk to the chamberlain to do so. Ahn would not even allow the Players to make a diplomacy check on their own. They have to wait until they have sufficiently persuaded Ahn to allow the check. N'raac introduced having the chamberlain go insane and stick his fingers in his ears to prevent the diplomacy check. Does anyone actually think that's good DMing advice? Really?</p><p></p><p>Any use of a spell to is automatically subjected to either the most restrictive interpretation possible under the rules, or, barring that, manipulating the game world (using charm gets you killed by random bar maids) to punish the players.</p><p></p><p>So...</p><p></p><p></p><p></p><p>Can you honestly not see why this looks like Calvinball? In Ahn's example of the angry fighter, you changed the scene so that the fighter is suddenly hundreds of feet away or there are 13 people in the way as a justification for not allowing player actions. But, none of those were true in the example, so, what's the point of bringing them up if it's not Calvinball?</p><p></p><p></p><p></p><p>Weren't you one of those calling us incompetent for not using GM force to solve all our problems? I might be misremembering, but, I know more than a few on your side of the fence has basically said that the reason we have the problems is that we're just not good enough DM's.</p><p></p><p>Well, considering we're talking about ways to limit caster power, it's not really a stretch to think that these changes are being done as a means of limiting caster power. That's precisely the way they were being presented.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6203442, member: 22779"] But, it was precisely arbitrary and changing the rules. Go back and read the example. The PC's want to see the King, so they talk to the Chamberlain to get an audience. The DM arbitrarily sets the DC so high that they cannot succeed. When that gets questioned, suddenly all these after the fact justifications get brought out (The king hates dwarves and you have a dwarf in the party, etc). IOW, you guys keep changing the situation to try to justify the use of DM force. Stick to the original situation. Nothing special going on. No special circumstances. Nothing in the background. Just what the situation says - the PC's want an audience with the king and talk to the chamberlain to do so. Ahn would not even allow the Players to make a diplomacy check on their own. They have to wait until they have sufficiently persuaded Ahn to allow the check. N'raac introduced having the chamberlain go insane and stick his fingers in his ears to prevent the diplomacy check. Does anyone actually think that's good DMing advice? Really? Any use of a spell to is automatically subjected to either the most restrictive interpretation possible under the rules, or, barring that, manipulating the game world (using charm gets you killed by random bar maids) to punish the players. So... Can you honestly not see why this looks like Calvinball? In Ahn's example of the angry fighter, you changed the scene so that the fighter is suddenly hundreds of feet away or there are 13 people in the way as a justification for not allowing player actions. But, none of those were true in the example, so, what's the point of bringing them up if it's not Calvinball? Weren't you one of those calling us incompetent for not using GM force to solve all our problems? I might be misremembering, but, I know more than a few on your side of the fence has basically said that the reason we have the problems is that we're just not good enough DM's. Well, considering we're talking about ways to limit caster power, it's not really a stretch to think that these changes are being done as a means of limiting caster power. That's precisely the way they were being presented. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top