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*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6203647" data-attributes="member: 17106"><p>Well, 3e does have power attack and weapons with improved critical hit properties. My experience has been that doing damage is quite feasible. If you want to sell me on the notion that the high-level 3e fighter becomes unimpressive, I won't argue terribly with that. Unfortunately, this is why prestige classes became de rigeur.</p><p></p><p>True. In practice, I find that most groups will naturally give the best save items and ability boosters to their tank, which somewhat counteracts that. But it is a flaw in the system that there's no medium save, and there's every reason to think that the save math should be revised so that the nonmagical characters get a bit better.</p><p></p><p>Well yes, but by and large we are talking about "the" game rather than "my" game. And in any case, I've played starting with a very literal interpretation of the 3.0 core rules under quite a few DMs, and there are plenty of examples of how spellcasters were never even close to being dominant going that far back. For example, a rogue I played was much more effective than the wizard backing him up, and that was another DM with none of the houserules I'm talking about.</p><p></p><p>There is a certain conflict here as well; it's helpful to talk about what's in the books and is thus standardized for everyone, but it's also important to remember that the whole philosophy behind 3e, the standardized, modular mechanics and the open source licensing, was to create a highly customizable game. The game on paper is not what most of us play, especially not this many years after its release. Nor was that ever intended to be the case.</p><p></p><p>Nor do I want to be put in the corner of suggesting that the game as written is perfect. It certainly isn't. I just don't look at the magic/nonmagic distinction as one of its flaws. Do I think it's bad that fighters have poor will saves and dead levels? Yes. Do I think it's unfortunate that the system relies so heavily on tank characters becoming magic item Christmas trees? Yes. Do I think trying to create some kind of equivalence between fighters and mages is a good idea? No.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6203647, member: 17106"] Well, 3e does have power attack and weapons with improved critical hit properties. My experience has been that doing damage is quite feasible. If you want to sell me on the notion that the high-level 3e fighter becomes unimpressive, I won't argue terribly with that. Unfortunately, this is why prestige classes became de rigeur. True. In practice, I find that most groups will naturally give the best save items and ability boosters to their tank, which somewhat counteracts that. But it is a flaw in the system that there's no medium save, and there's every reason to think that the save math should be revised so that the nonmagical characters get a bit better. Well yes, but by and large we are talking about "the" game rather than "my" game. And in any case, I've played starting with a very literal interpretation of the 3.0 core rules under quite a few DMs, and there are plenty of examples of how spellcasters were never even close to being dominant going that far back. For example, a rogue I played was much more effective than the wizard backing him up, and that was another DM with none of the houserules I'm talking about. There is a certain conflict here as well; it's helpful to talk about what's in the books and is thus standardized for everyone, but it's also important to remember that the whole philosophy behind 3e, the standardized, modular mechanics and the open source licensing, was to create a highly customizable game. The game on paper is not what most of us play, especially not this many years after its release. Nor was that ever intended to be the case. Nor do I want to be put in the corner of suggesting that the game as written is perfect. It certainly isn't. I just don't look at the magic/nonmagic distinction as one of its flaws. Do I think it's bad that fighters have poor will saves and dead levels? Yes. Do I think it's unfortunate that the system relies so heavily on tank characters becoming magic item Christmas trees? Yes. Do I think trying to create some kind of equivalence between fighters and mages is a good idea? No. [/QUOTE]
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