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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6204451" data-attributes="member: 221"><p>If you insist on reading into things, I can't stop you. But a DM holding things back until the time is "ripe" might just mean that he doesn't tell them that a sword is magical until someone cast detect magic. There are apparently some DMs who feel that withholding any information from the players for any reason is bad DMing. But it might also mean that a vital clue to the mystery of who killed Lord Bigvault isn't revealed until the third act of a particular session because the person holding the clue is unconscious. Regardless of the style of any individuals game, DMs are going to typically keep some things to themselves until they feel that events, rules, or character choices warrant the information being shared. </p><p></p><p>Is not telling the players that a sword is magical until they cast a spell an example of the DM having a preconceived sequence of events? Just so we are clear. </p><p></p><p></p><p> </p><p></p><p>I am not sure what your point is here... Do you really think anyone is arguing that a good DM will not provide the information that the characters are entitled to via their valid in-game choices? Even in a more story-driven game, this is the case. </p><p></p><p>And even when the characters make valid choices, the DM still has to decide what amount of success is warranted by their actions. For instance, using detect magic, what items are in range, shielded, etc.</p><p></p><p></p><p></p><p></p><p>Now all that being said, this is just silly. Of course the DM has a choice. Just because one choice is wrong doesn't make it a lack of choice. DMs do, after all, have free will. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wicht, post: 6204451, member: 221"] If you insist on reading into things, I can't stop you. But a DM holding things back until the time is "ripe" might just mean that he doesn't tell them that a sword is magical until someone cast detect magic. There are apparently some DMs who feel that withholding any information from the players for any reason is bad DMing. But it might also mean that a vital clue to the mystery of who killed Lord Bigvault isn't revealed until the third act of a particular session because the person holding the clue is unconscious. Regardless of the style of any individuals game, DMs are going to typically keep some things to themselves until they feel that events, rules, or character choices warrant the information being shared. Is not telling the players that a sword is magical until they cast a spell an example of the DM having a preconceived sequence of events? Just so we are clear. I am not sure what your point is here... Do you really think anyone is arguing that a good DM will not provide the information that the characters are entitled to via their valid in-game choices? Even in a more story-driven game, this is the case. And even when the characters make valid choices, the DM still has to decide what amount of success is warranted by their actions. For instance, using detect magic, what items are in range, shielded, etc. Now all that being said, this is just silly. Of course the DM has a choice. Just because one choice is wrong doesn't make it a lack of choice. DMs do, after all, have free will. :) [/QUOTE]
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