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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6204815" data-attributes="member: 221"><p>Eh, okay, I can see winging that, though the answers would likely be noncommital (you detect a few items here or there, though nothing stands out) if I had not planned anything specific. But most of the time, there will be things planted in a well defined urban setting germane to the adventure. As said, I don't really like total off-the-cuff DMing if I can help it. </p><p></p><p> </p><p></p><p>I am guessing I am playing with a higher quality of player than you are in regards to moral fiber. Its not often a problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Still and all, if the players are trying to rob an unnamed NPC, then I will do a quick determination of what was in the pocket. Robbing someone with magic items however is going to be far more challenging than robbing a townsman of a few coin. But I see your point. </p><p></p><p>But... There are still challenges planted in a well designed urban adventure very similar to those planted in a dungeon, albeit with different window dressing.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6204815, member: 221"] Eh, okay, I can see winging that, though the answers would likely be noncommital (you detect a few items here or there, though nothing stands out) if I had not planned anything specific. But most of the time, there will be things planted in a well defined urban setting germane to the adventure. As said, I don't really like total off-the-cuff DMing if I can help it. I am guessing I am playing with a higher quality of player than you are in regards to moral fiber. Its not often a problem. :) Still and all, if the players are trying to rob an unnamed NPC, then I will do a quick determination of what was in the pocket. Robbing someone with magic items however is going to be far more challenging than robbing a townsman of a few coin. But I see your point. But... There are still challenges planted in a well designed urban adventure very similar to those planted in a dungeon, albeit with different window dressing. [/QUOTE]
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