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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Jackinthegreen" data-source="post: 6205315" data-attributes="member: 6678119"><p>There aren't rules for the specific interaction of Rope Trick and other extradimensional spaces beyond merely being "hazardous" as far as I know, but I believe the usual line of thinking is that since the <a href="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#bagofHolding" target="_blank">Bag of Holding</a> has those lines talking about its interaction with a Portable Hole, that's what's used for other interactions with extradimensional stuff. That doesn't technically specify the items contained in the bag or portable hole are lost when a bag is placed in a portable hole, but since it does say both are sucked into the Astral Plane and forever lost and that if the bag is destroyed its contents are lost then it stands to reason that the items are lost too. The <a href="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#bagofHolding" target="_blank">Portable Hole</a> does not have the same wording about its contents being destroyed if it's destroyed, so that's up to interpretation on whether they would be.</p><p></p><p>I would guess that <a href="http://www.d20srd.org/srd/spells/ropeTrick.htm" target="_blank">Rope Trick's</a> line about other extradimensional spaces is left up to interpretation because the designers might have wanted the DM and/or group as a whole to have some fun with it. If one is playing where the mechanics must be spelled out then those interactions are likely to cause some issues.</p><p></p><p>In short, it is ambiguous what would happen even if there's precedent for other extradimensional spaces definitely having rules and thus it's probably in the best interests of everyone that it not even be used as an example because there cannot be an objective way to rule on it. Would it be reasonable to say that neither a bag of holding or a portable hole can even be brought into a Rope Trick? Yes. Then again, it might also serve the table better to say that doing so is only hazardous if one doesn't prepare defenses for it, so if one wanted to bring a BoH or PH into a RT then it'd be another spell or something which could allow things to move on without much conflict, especially if what conflict or issues that would arise from it being "hazardous" aren't very compelling in the first place or actively detract so much from the game that it's more sensible to ignore them.</p><p></p><p>Personally, I wouldn't call the interaction between a RT and a BoH or PH worth getting fussy about and would just rule that it's okay to have both in the RT. The players could very well have enough stuff with them that it's necessary to store them discretely, and perhaps be discrete with RT as well. My thoughts turn immediately to the 7th Harry Potter book where Harry, Hermione, and Ron camp out in that enlarged-on-the-inside tent and Hermione has all their stuff in her purse that's likewise larger-on-the-inside.</p><p></p><p>Come to think of it, the <a href="http://dndtools.eu/feats/cityscape--53/invisible-spell--1684/" target="_blank">Invisible Spell</a> feat might handle Rope Trick stuff (specifically hiding it) quite nicely if it's simply used as written.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6205315, member: 6678119"] There aren't rules for the specific interaction of Rope Trick and other extradimensional spaces beyond merely being "hazardous" as far as I know, but I believe the usual line of thinking is that since the [URL="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#bagofHolding"]Bag of Holding[/URL] has those lines talking about its interaction with a Portable Hole, that's what's used for other interactions with extradimensional stuff. That doesn't technically specify the items contained in the bag or portable hole are lost when a bag is placed in a portable hole, but since it does say both are sucked into the Astral Plane and forever lost and that if the bag is destroyed its contents are lost then it stands to reason that the items are lost too. The [URL="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#bagofHolding"]Portable Hole[/URL] does not have the same wording about its contents being destroyed if it's destroyed, so that's up to interpretation on whether they would be. I would guess that [URL="http://www.d20srd.org/srd/spells/ropeTrick.htm"]Rope Trick's[/URL] line about other extradimensional spaces is left up to interpretation because the designers might have wanted the DM and/or group as a whole to have some fun with it. If one is playing where the mechanics must be spelled out then those interactions are likely to cause some issues. In short, it is ambiguous what would happen even if there's precedent for other extradimensional spaces definitely having rules and thus it's probably in the best interests of everyone that it not even be used as an example because there cannot be an objective way to rule on it. Would it be reasonable to say that neither a bag of holding or a portable hole can even be brought into a Rope Trick? Yes. Then again, it might also serve the table better to say that doing so is only hazardous if one doesn't prepare defenses for it, so if one wanted to bring a BoH or PH into a RT then it'd be another spell or something which could allow things to move on without much conflict, especially if what conflict or issues that would arise from it being "hazardous" aren't very compelling in the first place or actively detract so much from the game that it's more sensible to ignore them. Personally, I wouldn't call the interaction between a RT and a BoH or PH worth getting fussy about and would just rule that it's okay to have both in the RT. The players could very well have enough stuff with them that it's necessary to store them discretely, and perhaps be discrete with RT as well. My thoughts turn immediately to the 7th Harry Potter book where Harry, Hermione, and Ron camp out in that enlarged-on-the-inside tent and Hermione has all their stuff in her purse that's likewise larger-on-the-inside. Come to think of it, the [URL="http://dndtools.eu/feats/cityscape--53/invisible-spell--1684/"]Invisible Spell[/URL] feat might handle Rope Trick stuff (specifically hiding it) quite nicely if it's simply used as written. [/QUOTE]
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