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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Hussar" data-source="post: 6205352" data-attributes="member: 22779"><p>See, that's the major sticking point here. For us, the DM never decides what will happen. The mechanics tell everyone at the table what will happen. So, the outcome is never fixed beforehand. There is no this "would really screw up my game" ever. You can only screw up a game when someone has pre-determined what will happen.</p><p></p><p>In our style, that's never true. The reactions of the NPC are unknown until the players interact. The DM sets the initial reaction (hostile, neutral, friendly) but, it's the players, in conjunction with the mechanics which determine how the scene plays out.</p><p></p><p></p><p></p><p>Whereas, in our playstyle, we presume that this is a unreachable goal. You can never prevent them from acquiring metagame knowledge, so why bother? It's never important that they not know why something happened, because the actions of the players always determine what happens, not the decisions of the DM.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6205352, member: 22779"] See, that's the major sticking point here. For us, the DM never decides what will happen. The mechanics tell everyone at the table what will happen. So, the outcome is never fixed beforehand. There is no this "would really screw up my game" ever. You can only screw up a game when someone has pre-determined what will happen. In our style, that's never true. The reactions of the NPC are unknown until the players interact. The DM sets the initial reaction (hostile, neutral, friendly) but, it's the players, in conjunction with the mechanics which determine how the scene plays out. Whereas, in our playstyle, we presume that this is a unreachable goal. You can never prevent them from acquiring metagame knowledge, so why bother? It's never important that they not know why something happened, because the actions of the players always determine what happens, not the decisions of the DM. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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