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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="TwoSix" data-source="post: 6205356" data-attributes="member: 205"><p>There's a contingent of roleplayers who don't feel talking in a funny voice does a whole lot to really define a character. Other people feel differently. It's nothing to feel put-down about when people don't necessarily like what you like. (Although [MENTION=2656]Aenghus[/MENTION] makes an excellent point about the slow loss of a gaming community that reflects one's personal preference.)</p><p></p><p></p><p>Or you can play a game where the backstory is created in play as a collaboration between the DM and the players. Very little is discovered, most things are created.</p><p></p><p>Honestly, it still seems you're a little perturbed at discovering that people can play an RPG in a radically different manner than your own.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6205356, member: 205"] There's a contingent of roleplayers who don't feel talking in a funny voice does a whole lot to really define a character. Other people feel differently. It's nothing to feel put-down about when people don't necessarily like what you like. (Although [MENTION=2656]Aenghus[/MENTION] makes an excellent point about the slow loss of a gaming community that reflects one's personal preference.) Or you can play a game where the backstory is created in play as a collaboration between the DM and the players. Very little is discovered, most things are created. Honestly, it still seems you're a little perturbed at discovering that people can play an RPG in a radically different manner than your own. [/QUOTE]
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Community
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Fighters vs. Spellcasters (a case for fighters.)
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