Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 6205424" data-attributes="member: 29398"><p>Perhaps, but what it *says* in that high funny voice should be enough to almost completely define it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Two characters who are game-mechanically identical should in theory be easy to differentiate at the table just by how they're role-played and what personalities they are given.</p><p></p><p>So how does that fit with worldbuilding? Do the DM and the players collaboratively build the world, its history, its peoples etc.^ before the campaign starts? I ask this because most of the backstory can come from a world's history and cultures, which not all characters might know much about.</p><p></p><p>^ - assuming you're not using a pre-fab world e.g. Greyhawk, Golarion, etc.</p><p>I've seen this in action as well, and don't like it much; I don't at all mind if a DM mixes up the mechanics a bit to throw us off just to avoid some metagaming - as long as she's consistent in what she does, of course. But yes, it becomes almost unaviodable eventually.</p><p></p><p>The bigger issue is non-mechanical metagaming, where player knowledge is greater than character knowledge - far too many players in my experience are simply incapable of sticking only to what their character knows...e.g. if the players know the chamberlain is a spy for the enemy realm - but the characters don't - any meeting with said chamberlain will inevitably go much differently (despite all protestations to the contrary) than if the players had been kept in the dark.</p><p></p><p>Lan-"when I do a high squeaky voice people run screaming for the hills"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6205424, member: 29398"] Perhaps, but what it *says* in that high funny voice should be enough to almost completely define it. :) Two characters who are game-mechanically identical should in theory be easy to differentiate at the table just by how they're role-played and what personalities they are given. So how does that fit with worldbuilding? Do the DM and the players collaboratively build the world, its history, its peoples etc.^ before the campaign starts? I ask this because most of the backstory can come from a world's history and cultures, which not all characters might know much about. ^ - assuming you're not using a pre-fab world e.g. Greyhawk, Golarion, etc. I've seen this in action as well, and don't like it much; I don't at all mind if a DM mixes up the mechanics a bit to throw us off just to avoid some metagaming - as long as she's consistent in what she does, of course. But yes, it becomes almost unaviodable eventually. The bigger issue is non-mechanical metagaming, where player knowledge is greater than character knowledge - far too many players in my experience are simply incapable of sticking only to what their character knows...e.g. if the players know the chamberlain is a spy for the enemy realm - but the characters don't - any meeting with said chamberlain will inevitably go much differently (despite all protestations to the contrary) than if the players had been kept in the dark. Lan-"when I do a high squeaky voice people run screaming for the hills"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top