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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Campbell" data-source="post: 6205465" data-attributes="member: 16586"><p>I create setting material. I draft NPCs. I do all the things most DMs do. Some of it gets used, but most of it ends up on the cutting room floor, and I'm more than okay with that. What I enjoy most about tabletop role playing from both a GM and player's perspective is the emergent nature of play. When a scene is framed I do not want to know how it is going to play out - it's the reason it's being played. </p><p></p><p>Personally, I'm not particularly immersion oriented. I don't do a particularly good job of entering someone else's head space. It's a non-priority for me. Even while playing a PC I have 100 other things on my mind - how can I help the other players shine, am I being entertaining, how can I riff off what's happening, if I don't take this optimal action can I succeed this other way, etc. Fidelity to established setting and character is important to me, but until it's stated in play it really doesn't exist. </p><p></p><p>I get this doesn't jive with everyone else's preferences. I get that no myth and doesn't match up well with setting exploration or traditional mystery play. My games are more like the Big Lebowski* than Tolkien. I'm okay with the lack of intricately plotted big reveals. I'd rather that the focus be on the action that is happening right now.</p><p></p><p>*A modern American movie classic.</p><p></p><p>Can someone rep manbearcat for me?</p></blockquote><p></p>
[QUOTE="Campbell, post: 6205465, member: 16586"] I create setting material. I draft NPCs. I do all the things most DMs do. Some of it gets used, but most of it ends up on the cutting room floor, and I'm more than okay with that. What I enjoy most about tabletop role playing from both a GM and player's perspective is the emergent nature of play. When a scene is framed I do not want to know how it is going to play out - it's the reason it's being played. Personally, I'm not particularly immersion oriented. I don't do a particularly good job of entering someone else's head space. It's a non-priority for me. Even while playing a PC I have 100 other things on my mind - how can I help the other players shine, am I being entertaining, how can I riff off what's happening, if I don't take this optimal action can I succeed this other way, etc. Fidelity to established setting and character is important to me, but until it's stated in play it really doesn't exist. I get this doesn't jive with everyone else's preferences. I get that no myth and doesn't match up well with setting exploration or traditional mystery play. My games are more like the Big Lebowski* than Tolkien. I'm okay with the lack of intricately plotted big reveals. I'd rather that the focus be on the action that is happening right now. *A modern American movie classic. Can someone rep manbearcat for me? [/QUOTE]
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Community
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Fighters vs. Spellcasters (a case for fighters.)
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