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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6205526" data-attributes="member: 6681948"><p>Emphasis added. In fairness, I had thought the term arose more frequently than it did.</p><p></p><p></p><p></p><p></p><p>I would not use “player forebearance” (the player chooses not to use his character’s abilities to their full effect) so much as a player understanding that unbalanced results are bad for the game, so let’s ensure abilities have a reasonable, comparable measure of utility. That includes reading spells in context, and not assuming the best, or the worst, possible results of any perceived ambiguity.</p><p></p><p></p><p> </p><p>Why is “thespianise” equated to “speak in a funny voice”? Playing in character, demonstrating his beliefs through his actions, and providing (or not sharing) information consistent with your player’s personality, rather than providing a background sheet from an author’s perspective, do not require “speaking in a funny voice”. Again, the concept is being dismissed out of hand in your comments.</p><p></p><p></p><p></p><p> </p><p>Nothing set out above seems “indie-unique”. It is not necessary that the Raven Queen have turned the character back, nor does that aspect have any bearing on game resolution. The PC’s beliefs are role played in his belief that “luck” on his part is “divine guidance” by the Raven Queen. True or false, the results will be the same. Why did she “let” him be turned into a frog in the first place?</p><p></p><p></p><p>I’m going to leave this one alone. It strikes me as carrying far too great a potential for crossing over into a real-world religion discussion which cannot end well.</p><p></p><p></p><p> </p><p>So two gregarious, socially skilled characters, and two manipulative characters, cannot be different in any other way. A high Insight and Bluff could be a manipulative bastard or a charming con man (and nothing precludes a “heart of gold”). The fellow with vast social skills could be a ruthless, manipulative bastard caring about nothing but his own rise to, say, political power. An inability to have a personality beyond the mechanics strikes me as a flaw in a role player. Certainly, I look to personality and ask “what kind of skills would this person learn”, but a cold-hearted ruthless bastard out solely for himself could pursue that with many different skill sets.</p><p></p><p>And none of those characters need a "funny voice" to be effectively role played.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6205526, member: 6681948"] Emphasis added. In fairness, I had thought the term arose more frequently than it did. I would not use “player forebearance” (the player chooses not to use his character’s abilities to their full effect) so much as a player understanding that unbalanced results are bad for the game, so let’s ensure abilities have a reasonable, comparable measure of utility. That includes reading spells in context, and not assuming the best, or the worst, possible results of any perceived ambiguity. Why is “thespianise” equated to “speak in a funny voice”? Playing in character, demonstrating his beliefs through his actions, and providing (or not sharing) information consistent with your player’s personality, rather than providing a background sheet from an author’s perspective, do not require “speaking in a funny voice”. Again, the concept is being dismissed out of hand in your comments. Nothing set out above seems “indie-unique”. It is not necessary that the Raven Queen have turned the character back, nor does that aspect have any bearing on game resolution. The PC’s beliefs are role played in his belief that “luck” on his part is “divine guidance” by the Raven Queen. True or false, the results will be the same. Why did she “let” him be turned into a frog in the first place? I’m going to leave this one alone. It strikes me as carrying far too great a potential for crossing over into a real-world religion discussion which cannot end well. So two gregarious, socially skilled characters, and two manipulative characters, cannot be different in any other way. A high Insight and Bluff could be a manipulative bastard or a charming con man (and nothing precludes a “heart of gold”). The fellow with vast social skills could be a ruthless, manipulative bastard caring about nothing but his own rise to, say, political power. An inability to have a personality beyond the mechanics strikes me as a flaw in a role player. Certainly, I look to personality and ask “what kind of skills would this person learn”, but a cold-hearted ruthless bastard out solely for himself could pursue that with many different skill sets. And none of those characters need a "funny voice" to be effectively role played. [/QUOTE]
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