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*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6205534" data-attributes="member: 6681948"><p>Once again, you seem to mistake “can happen occasionally” with “will always happen”. All of these items seem perfectly in keeping with “Sometimes, sure, that resolution will be "that's not possible". Fair enough. But, more often than not, it's, "Well, let's see what happens shall we?" If it’s not, then I agree we have a bad game. I doubt Ahnehnois reads his players out the game events from a pre-written script, and he’s the strongest proponent I see for any form of “predestination”.</p><p></p><p></p><p>Sure. And a failure means he should know something is unusual. Let’s turn that around – make James and the woman at the bar both PC’s. Now, the D&D model says James fails if the other PC says he fails. But maybe this would be better resolved through both of their mechanics, whether hers is a blanket immunity or a substantial resistance. </p><p></p><p></p><p>My comment was to your “improved invisibility” phrasing. Standard Invisibility is broken by attacking, which does not include summoning. Greater invisibility (which is the renamed Improved Invisibility) is broken by neither. Now, are you carrying that L6 summon spell in case of constructs, or are you carrying other spells that work better against non-constructs? Wizards can do many things, but not all at the same time. And they seldom get to stop combat so they can rest for the night and change their spells.</p><p></p><p></p><p>Emphasis added. JC has covered the rules well and thoroughly – you are ignoring the actual rules, which require you to “speak in a strong voice”, NOT whisper. Again, let’s ignore any rule that provides a disadvantage to the Wizard, then complain about how overpowered he is.</p><p></p><p></p><p>Let’s actually read the rules and not discard all the ones that are not in the caster’s favour.</p><p></p><p></p><p></p><p></p><p></p><p>While I’d like it better clarified, I think “hazardous” bespeaks real danger, not a minor nuisance. But let’s keep interpreting the rules in the manner which most overpowers spellcasters. I like the Pathfinder structure that removes the hazard in favour of shutting down the ID space within an ID space. You can haul your Haversack into the Rope Trick, but its contents are no longer accessible while within. Sounds like not a big deal – unless the spellbook you need to study was in there. Can you climb a rope with the book in your hands?</p></blockquote><p></p>
[QUOTE="N'raac, post: 6205534, member: 6681948"] Once again, you seem to mistake “can happen occasionally” with “will always happen”. All of these items seem perfectly in keeping with “Sometimes, sure, that resolution will be "that's not possible". Fair enough. But, more often than not, it's, "Well, let's see what happens shall we?" If it’s not, then I agree we have a bad game. I doubt Ahnehnois reads his players out the game events from a pre-written script, and he’s the strongest proponent I see for any form of “predestination”. Sure. And a failure means he should know something is unusual. Let’s turn that around – make James and the woman at the bar both PC’s. Now, the D&D model says James fails if the other PC says he fails. But maybe this would be better resolved through both of their mechanics, whether hers is a blanket immunity or a substantial resistance. My comment was to your “improved invisibility” phrasing. Standard Invisibility is broken by attacking, which does not include summoning. Greater invisibility (which is the renamed Improved Invisibility) is broken by neither. Now, are you carrying that L6 summon spell in case of constructs, or are you carrying other spells that work better against non-constructs? Wizards can do many things, but not all at the same time. And they seldom get to stop combat so they can rest for the night and change their spells. Emphasis added. JC has covered the rules well and thoroughly – you are ignoring the actual rules, which require you to “speak in a strong voice”, NOT whisper. Again, let’s ignore any rule that provides a disadvantage to the Wizard, then complain about how overpowered he is. Let’s actually read the rules and not discard all the ones that are not in the caster’s favour. While I’d like it better clarified, I think “hazardous” bespeaks real danger, not a minor nuisance. But let’s keep interpreting the rules in the manner which most overpowers spellcasters. I like the Pathfinder structure that removes the hazard in favour of shutting down the ID space within an ID space. You can haul your Haversack into the Rope Trick, but its contents are no longer accessible while within. Sounds like not a big deal – unless the spellbook you need to study was in there. Can you climb a rope with the book in your hands? [/QUOTE]
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