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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Manbearcat" data-source="post: 6205837" data-attributes="member: 6696971"><p>Yeah. It struck me as a pretty run-of-the-mill social encounter. My guess is that most 4e GMs would look at it and say "yup, looks pretty familiar!"</p><p></p><p>I would have liked more conflict. If the Paladin would have failed his Endurance check to protect the chamberlain, and then a subsequent Heal check would have failed, that would have been an interesting turn of events.</p><p></p><p>And no, 4e is not about subtle agents. To that end, as much as I love the 4e incarnation of the Fighter, I think the 4e Paladin may just have the most thematic punch to it and the perfect marriage of mechanics. Its really a great class. Abilities such as Bahamut's Voice or Platinum Wings is truly awesome. I rather wish one of my players was a Paladin so I could see it in play more often. I know you enjoy playing Paladins. If you didn't live in Antarctica or on the moon, you could be channeling the voice of your god in my game!</p><p></p><p>Further, in light of the thread, it would have probably been most constructive if I ran the scene with a Fighter and a Wizard. I can easily enough extrapolate how things would have gone but it would have been a good example of how the two can stand on the same ground in furthering the successful resolution of a social scene.</p><p></p><p></p><p></p><p>Yup. Bog-standard.</p><p></p><p></p><p></p><p>Part of the reason that I use that technique is because its fun for me to have to take a newly contrived scene element and adjust/improvise in real time. I just personally enjoy that. Secondary to that is that my players enjoy it, it gives them autonomy to explicitly cue me and impose upon the fiction. Tertiary to that is that I'm lucky to have 3 extremely creative, fast-on-their-feet players (which helps combat move swiftly as well).</p><p></p><p>I honestly don't remember the last time that I could say that a scene wasn't better for usage of such a technique.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6205837, member: 6696971"] Yeah. It struck me as a pretty run-of-the-mill social encounter. My guess is that most 4e GMs would look at it and say "yup, looks pretty familiar!" I would have liked more conflict. If the Paladin would have failed his Endurance check to protect the chamberlain, and then a subsequent Heal check would have failed, that would have been an interesting turn of events. And no, 4e is not about subtle agents. To that end, as much as I love the 4e incarnation of the Fighter, I think the 4e Paladin may just have the most thematic punch to it and the perfect marriage of mechanics. Its really a great class. Abilities such as Bahamut's Voice or Platinum Wings is truly awesome. I rather wish one of my players was a Paladin so I could see it in play more often. I know you enjoy playing Paladins. If you didn't live in Antarctica or on the moon, you could be channeling the voice of your god in my game! Further, in light of the thread, it would have probably been most constructive if I ran the scene with a Fighter and a Wizard. I can easily enough extrapolate how things would have gone but it would have been a good example of how the two can stand on the same ground in furthering the successful resolution of a social scene. Yup. Bog-standard. Part of the reason that I use that technique is because its fun for me to have to take a newly contrived scene element and adjust/improvise in real time. I just personally enjoy that. Secondary to that is that my players enjoy it, it gives them autonomy to explicitly cue me and impose upon the fiction. Tertiary to that is that I'm lucky to have 3 extremely creative, fast-on-their-feet players (which helps combat move swiftly as well). I honestly don't remember the last time that I could say that a scene wasn't better for usage of such a technique. [/QUOTE]
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