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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6205871" data-attributes="member: 6681948"><p>To me, a group that is this reasonable and accommodating will just as easily address overpowered character abilities and set interpretations that put the balance in a reasonable position. Again, we have reasonable, mature players when we discuss Indie, but any other style is rife with immature power gamers whose fun comes from making the game no fun for anyone else.</p><p></p><p></p><p></p><p>What I'm seeing is a lot of easily successful rolls, so the player can pretty easily decide "here is what I will ad lib into the story", with confidence his rolls will succeed. That may be a misread and they were highly lucky, but that's not what I'm seeing.</p><p></p><p></p><p></p><p>I would expect that, on occasion, a roll fails. Especially when the concept was a Chamberlain very reluctant to have anything to do with the PC's, with an adversarial mindset, I would think he would cause a few problems for the characters. Instead, he just backed off, stammered and folded his tent. No real challenge as a social adversary.</p><p></p><p></p><p></p><p>Can't miss</p><p></p><p></p><p></p><p>10% chance to miss</p><p></p><p></p><p></p><p>5% failure chance</p><p></p><p></p><p></p><p>15% chance to miss</p><p></p><p></p><p></p><p>5% chance to miss</p><p></p><p></p><p></p><p>Needs a 7 - 30% chance to miss (but then, typically, we get to act again next round in combat, so one miss is not the end of the game). I think this is the hardest roll of the entire scene, and will still succeed more than 2/3 of the time.</p><p></p><p></p><p></p><p>20% failure chance</p><p></p><p></p><p></p><p>I see a 23 bonus, so automatic success again.</p><p></p><p></p><p></p><p>Now we need a 13, then an 11, so very real failure chance. But we appear to have lots of opportunities to take a re-roll.</p><p></p><p></p><p></p><p>And another autosuccess.</p><p></p><p>Maybe it's a very lucky convergence, but it looks to me like failure is a rare, freak occurrence, especially when the occasional difficult roll has opportunities for re-rolls. Is it "bog standard" to be 90%+ likely to succeed on most rolls and have plenty of rerolls available for anything problematic? Seems like these charts don't generate a very challenging result, but I'm looking over only one example, so perhaps it is atypical (though hearing "bog standard" chorused by those more familiar suggests that is unlikely).</p><p></p><p></p><p></p><p>A medieval tome getting chucked around sounds like a pretty unwise practice to me, but there you go. Where do you leave the Haversack while hiding from all your enemies in the invisible extradimensional space?</p><p></p><p></p><p></p><p>Seems more like "not everyone is so hostile diplomacy is futile, but some are that hostile". I have not suggested anyone is immune to Charm, only that hearing arcane speech in a clear voice, then watching the Chamberlain's attitude reverse itself, seems pretty obvious in a culture where magic is real and known to exist. It would be suspected in our real world medieval days when someone does such a sudden about face.</p><p></p><p></p><p></p><p>I'd say the fact that the spell is the key to success in one encounter and a wasted slot in another makes for some balance. Just like a sword or a bow can solve some problems, but not all problems. Your constant assumption of arbitrary, even random, rules overrides remains as tiresome as ever, by the way.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6205871, member: 6681948"] To me, a group that is this reasonable and accommodating will just as easily address overpowered character abilities and set interpretations that put the balance in a reasonable position. Again, we have reasonable, mature players when we discuss Indie, but any other style is rife with immature power gamers whose fun comes from making the game no fun for anyone else. What I'm seeing is a lot of easily successful rolls, so the player can pretty easily decide "here is what I will ad lib into the story", with confidence his rolls will succeed. That may be a misread and they were highly lucky, but that's not what I'm seeing. I would expect that, on occasion, a roll fails. Especially when the concept was a Chamberlain very reluctant to have anything to do with the PC's, with an adversarial mindset, I would think he would cause a few problems for the characters. Instead, he just backed off, stammered and folded his tent. No real challenge as a social adversary. Can't miss 10% chance to miss 5% failure chance 15% chance to miss 5% chance to miss Needs a 7 - 30% chance to miss (but then, typically, we get to act again next round in combat, so one miss is not the end of the game). I think this is the hardest roll of the entire scene, and will still succeed more than 2/3 of the time. 20% failure chance I see a 23 bonus, so automatic success again. Now we need a 13, then an 11, so very real failure chance. But we appear to have lots of opportunities to take a re-roll. And another autosuccess. Maybe it's a very lucky convergence, but it looks to me like failure is a rare, freak occurrence, especially when the occasional difficult roll has opportunities for re-rolls. Is it "bog standard" to be 90%+ likely to succeed on most rolls and have plenty of rerolls available for anything problematic? Seems like these charts don't generate a very challenging result, but I'm looking over only one example, so perhaps it is atypical (though hearing "bog standard" chorused by those more familiar suggests that is unlikely). A medieval tome getting chucked around sounds like a pretty unwise practice to me, but there you go. Where do you leave the Haversack while hiding from all your enemies in the invisible extradimensional space? Seems more like "not everyone is so hostile diplomacy is futile, but some are that hostile". I have not suggested anyone is immune to Charm, only that hearing arcane speech in a clear voice, then watching the Chamberlain's attitude reverse itself, seems pretty obvious in a culture where magic is real and known to exist. It would be suspected in our real world medieval days when someone does such a sudden about face. I'd say the fact that the spell is the key to success in one encounter and a wasted slot in another makes for some balance. Just like a sword or a bow can solve some problems, but not all problems. Your constant assumption of arbitrary, even random, rules overrides remains as tiresome as ever, by the way. [/QUOTE]
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