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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="TwoSix" data-source="post: 6205999" data-attributes="member: 205"><p>It seems the King may be less just and righteous than one would hope! And being routed by Paragon level heroes doesn't mean a dragon is easily routed by anyone. Pretty sure the dragons could have killed the chamberlain if the PCs weren't there to stop them.</p><p> </p><p></p><p>All good questions that could be explored further in play! Why don't people see the dragons? Where IS the king getting these babies? Maybe it's just one baby, and the baby is special. Who knows? Let's play and find out!</p><p> </p><p></p><p>How opposed is "diametrically opposed"? Like, he should have shoved the PCs off the balcony opposed? Strapped with explosives opposed? And sure, the chamberlain could have resisted more strenuously...if the PCs had failed! You're not adjudicating the success of the process, you're determining whether or not the PCs succeed in their goal. You narrate the process from that. </p><p> </p><p></p><p>You don't do fail by succeeding in Indie. Full stop. </p><p></p><p>I'm not following the logic here. Failing to intimidate the Drakes would in no way imply that a greater threat doesn't exist if it fit the parameters of the game. There's ALWAYS a greater threat. That's why you play the game! </p><p> </p><p></p><p>Yea, I guess a visit to meet with the king that all of a sudden has a visit by three dragons who want to take a baby(!) that the King's Chamberlain is feeding to them and then killing off two of them and injuring the other and driving off the other by the bluffed threat of a magical geas and that the King is actually complicit with this and isn't as just and righteous as the players thought and leads to a bunch of new questions that feed into new play all in one scene isn't enough rising action. Sure, man.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6205999, member: 205"] It seems the King may be less just and righteous than one would hope! And being routed by Paragon level heroes doesn't mean a dragon is easily routed by anyone. Pretty sure the dragons could have killed the chamberlain if the PCs weren't there to stop them. All good questions that could be explored further in play! Why don't people see the dragons? Where IS the king getting these babies? Maybe it's just one baby, and the baby is special. Who knows? Let's play and find out! How opposed is "diametrically opposed"? Like, he should have shoved the PCs off the balcony opposed? Strapped with explosives opposed? And sure, the chamberlain could have resisted more strenuously...if the PCs had failed! You're not adjudicating the success of the process, you're determining whether or not the PCs succeed in their goal. You narrate the process from that. You don't do fail by succeeding in Indie. Full stop. I'm not following the logic here. Failing to intimidate the Drakes would in no way imply that a greater threat doesn't exist if it fit the parameters of the game. There's ALWAYS a greater threat. That's why you play the game! Yea, I guess a visit to meet with the king that all of a sudden has a visit by three dragons who want to take a baby(!) that the King's Chamberlain is feeding to them and then killing off two of them and injuring the other and driving off the other by the bluffed threat of a magical geas and that the King is actually complicit with this and isn't as just and righteous as the players thought and leads to a bunch of new questions that feed into new play all in one scene isn't enough rising action. Sure, man. [/QUOTE]
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